Name: Yagzen Zoro
Age: Appears to be 20, though is much older
Appearance: Yagzen’s build leans more on the agile side despite being a tad but bulky, with little excess muscle on his arms because of the training he went through all his life resting on broad shoulders of strength. As for more minor details, the tanned Caucasian has unnaturally bright green curly hair that is slicked back by itself. Yagzen is also seen to have only one eye available, as his left eye is stitched shut due to reasons unknown but only Yagzen, the chest area also shows a massive diagonal scar going from top left to bottom right that has been stitched up because of a battle that resulted in him losing.
Hometown: Wamuu, Ancient Realm
Ittōryū (One Sword Style)
Ittōryū—Sanjuroku Pound Hou (36 Pound Cannon):
A rather indirect attack, Yagzen lifts the arm holding whichever blade up above his head and—after taking 1 post to charge—slashes in a diagonal downward spiral towards his enemies. With the completion of the movement, the air becomes compressed to a point where it is a blade itself, moving in a spiral swirl in a single direction for up to 15 feet. If an individual is hit by the tip of the swirl, it will be as if being hit with a speed projectile, resulting in a massive knockback and (if no strength and durability improvements to their body is present) major damage to bones and muscle in whichever area they are hit within. As for those who are not hit directly, the sides of the compressed air act as extremely sharp blades, meaning that they will get cuts on whatever body part is closest to them and a knockback effect much weaker than the tip. (2 post cool down, -1 STR)
Ittōryū Iai—ShiShi SonSon (Draw and Resheath: Death Lion Song):
The only skill based on movement, and considered to be one of the deadliest skills in the vast arsenal of this Swordsman. ShiShi SonSon is done by Yagzen taking out Heiwa and standing completely still for at least one post, this helps build up momentum and speed before completing the technique. Once the concentration is built to its peak, Yagzen moves from one point to the almost as quick as the speed of sound, making the possibility of stopping the attack midway through nigh impossible. If able to land, ShiShi SonSon will cut through even the thickest of skin with ease, resulting in the opponent being stunned for one post before feeling a massive pressure on their chest from the wind of the speed colliding with the opponent, resulting in -2 STR for one post.If the attack only hits a weapon or object held by the opponent/ in front of the opponent, the ability will cut through the object in front (stone or anything not extremely durable) and produce knockback effect that will throw the opponent off guard. However, despite being deadly, there are some drawbacks. For one, the range of ShiShi SonSon is only 10 feet, meaning that there will be some times where attempting to complete the stance will be extremely difficult unless assisted with another ally. ShiShi SonSon also requires a 4 post cooldown before being used again, and spends -2 SPD for Yagzen, meaning that each ShiShi SonSon will have to be used wisely. Ittōryū—Yakkodori (Disaster Harbor Bird): Not as strong as the others, though similar to Sanjuroku Pound Hou, Yakkodori only requires Yagzen to unsheathe one of his blades at a rapid pace, allowing air to be compressed enough to become a blade. When coming into contact with an enemy, the compressed air—unlike the similar ability—cuts deep into the particular area the attack lands on, enough to cut muscle and flesh like butter. If the attack encounters a weapon, the compressed air will pressure the weapon for one post, disappear if unable to complete its attack. The attack also has a minor knock back effect, only stumbling the opponent back off their feet. (-1 STR, 2 post cooldown)
Nitōryū (Two Sword Style)
Nitōryū—Nigiri (Two Cutter):
The offensive half of the stance, Nigiri sees Yagzen completing a 3 stage process in order to deala. heavy dose of damage. With this stance,stage one see Yagzen taking one step forward and launches himself towards his opponent, this is where the attack begins. After closing the distance, the blades cut the opponent upwards, lifting both the victim and Yagzen up in a fashion “Toro” (Climbing Tower). Once the victim is in the air, stage two occurs, “Samon” (Sand Drawing). The two blades are now back in a horizontal position, though instead of facing the same way, they face opposite ends on top of one another. In one swing, Yagzen swipes his blade over one another, digging into the skin and colliding with the cuts done in the first stage. Stage three, “Otoro” (Reply Climbing Tower), occurs after the completion of “Samon,” being the opposite of Toro as the blades now do a downward slash in the same position done by the first stage, resulting in the victim now thrown downwards towards the ground and slamming them. This devastating attack results in the opponent taking heavy consequences, making the opponent significantly weaker than before for 3 posts. (-1 SPD, -1 DEF, 4 post cooldown)
Nitōryū Iai—Rashomon (Draw and Resheath: Thin Life Gate):
A unique stance recently made during one of his final training sessions, Rashomon can actually be utilized in two separate ways. The first is stationary, Yagzen places stays in place and charges the momentum for one post. After reaching the peak momentum, Yagzen quickly unsheathes both blades to produce a massive X-shaped pattern of compressed air going in a single direction. Because of its immense size, this form of Rashomon can cut through nearly any large and/or heavy objects, and because of that, opponents can be cut easily too,making it very difficult to counter. Opponents who are caught in the path of this attack will— if not able to move out of the way OR things that may protect them heavily—leave heavy burns and deep cut marks on the torso or any area affected, causing -1 to DEF, SPD and STR as well as leaving the opponent severely weak for up to 3 posts. The second form of Rashomon focuses on making quick slashes, being a weaker form of the stationary stance. When colliding with the opponent, they will suffer -2 DEF if the attack lands. Despite having two forms, Yagzen cannot use them back to back, ultimately costing 2 SPD for both, -1 DEF for stationary stance, and -1 STR for the movement stance and a 4 post cooldown time.
Nitōryū—Taka Nami (Hawk Wave):
Another indirect assault, Hawk Wave is done by doing an act similar to “Samon” on the ground, the result being a massive blast of air knocking back any one in a 15 foot radius around Yagzen. (-1 DEF, 1 post cooldown)
Santōryū (Three Sword Style)
Santōryū: Oni Giri! (Demon Slash!): Another hybrid attack similar to the one seen in Nitōryū’s “Rashomon,” Oni Giri has two versions that can be utilized for different uses. The first form is a defensive stance, rather than attack the enemy, this form of the Oni Giri is able to deflect and/or stop and enemy in their tracks, leaving them in a stalemate that can have any outcome. If Yagzen can succeed in deflecting, he is able to do a knockback effect that throws the enemy away in order to give him time. The second form is more offensive, as instead of deflecting an enemy’s incoming attack, the blades will now do 3 severe cuts at once if the enemy charges forward. If able to land this attack, the opponent will face a severe bleeding effect that will weaken their overall effectiveness for 3 posts. The defensive stance cost -2 DEF while the offensive stance costs -2 STR, requiring a 4 post cooldown.
Santōryū : Tatsumaki (Dragon Twister): The best offensive move Yagzen can give, the simple act of slashing the air in a cyclone style yields a massive tornado comprised of compressed air sharp as blades. Any opponent caught in this twister will be swept up in the air viciously, followed by rapid cuts being produced all over their body (some digging deeper and deeper as they hit the same spot), for 2 posts. Because of the constant cuts all over the body, Yagzen’s SPD buff will max out at +5 SPD, costing -1 DEF and -1 SPD, and require a 4 post cooldown.
Santōryū: Hyoukindama (Leopard Koto Ball): Another great offensive move, Hyoukindama sees Yagzen lower his body and staying in position for one post to charge momentum for the attack. Once the momentum reach its peak, Yagzen leaps sideways into the air and begins to spin at an extremely quick rate, the result being a devastating cycle of blades. If the attack lands, a bleeding effect will be left on the opponent once again that lasts for 4 posts, decreasing their effectiveness in battle and leaving them extremely weak compared to before (-2 all AP). This technique comes at the cost of -3 SPD and requires a 4 post cooldown before used again.
Santōryū: Ushi Bari (Bull Needles) A straightforward hit and run attack, Ushi Bari sees Zoro sticking his two swords towards the enemy and over his head like bull horns, and blitzkrieg to the opponent at high speeds. If an enemy is in the way, they will be stabbed quickly all across their body, resulting in -2 SPD and 2 DEF as well as multiple severe puncture wounds. This technique costs -2 SPD and requires a 3 post club.
Santōryū: Gyuuki Yuzume (Bull Ogre: Brave Claw.) A more destructive version of Ushi Bari, Yuzume sees Zoro putting all of his force into the charge, creating a force much more devastating than what Ushi Bari can provide. Zoro will charge forward, when initiating this attack, and when confronted by a projectile or magic of any kind in his way, he will break right through it, then change his stance to finish off his opponent. When landing this hit on an enemy; the sheer destructive force on impact will not only make the blade impale deep into the particular area, but shatter all the bones around the area of impact with ease. This technique costs 2 STR and 1 DEF, and requires a 4 post cooldown.
Santōryū: Enbima Yonezu Oni Giri (Charm Demon Sleepless Night Demon Slash) A more corrupted—and powerful—version of Oni Giri, this attack seeks to clear as many enemies with as much damage as possible. Holding himself in the original stance, and taking an extra moment, the blades will begin to bend to the left, eventually becoming a sharp spiral of sorts as he continues to concentrate in this position. From here, Zoro can do one of two things: Take the offensive and leap forward, able to break through anything, or be defensive and complete the attack. If taking the offensive move, the opponent will suffer a knockback effect and -2 DEF and STR for 3 posts, while taking a Defensive stance will result in -1 AP to all stats. Initiating this stance requires +2 DEF, and requires a 4 post cooldown.
Karada saisei gijutsu (Body Regeneration Technique)
Kiki Kyutōryu, Asura (Demon Spirit, 9 Sword Style)
Asura: Ichibugin (Asura: One Mist Silver) Considered to be 9 times more powerful than Shishi Sonson, Ichibugin sees Zoro aiming the blades directly towards his opponent’s, and cutting right throughand whatever else is in his way with ease. If hit completely, the opponent will gain a bleeding effect and -2 STR and DEF.
Asura- Makyuusen (Asura: Demon Nine Flashes)— The improved version of Tatsumaki, Makyuusen, rather than creating a cyclone of wind that cuts the opponent, acts as a close range attack in which all 9 blades cut into the opponent quickly. When landing this devastating attack, the opponent will suffer -4 DEF from the attack.
Kyutoryu can only be used for one attack per use. After completing one attack, regardless of hitting an opponent or not, Kyutoryu will return back to Santoryu, and can not be used again for the next 6 posts.
Nishi No Akuma (Demon of the East)
Azuma No Akuma (Demon of the West)
Black Heart: Pure Pain—
Not much can be foretold, but what little can be discovered from his history is that he lost all but one family member to the hands of one he trusted closely, and after murdering that individual in revenge, Yagzen took his brother, Akoji, and left their old life for something new. For years, after the tragic events, Yagzen learned the ways of Ittoryu, Nitoryu and Santoryu styles in the form of never ending blood, sweat and tears. The training was brutal, the discipline was precise, yet what yielded as a result of all of this came a swordsmen who gradually became an urban legend to the citizens across the vast country of Wamuu. Akoji was also becoming an urban legend as well, as he was known for being a master of the Odachi and incorporating Ittoryu with the massive blade, but was also known for something much darker, something that resulted in the death of Yagzen and Akoji’s brotherly bond.
They soon began to hunt one another in order to end the pain they both felt in their heart, and yet, both failed, not because of how well they know one another’s actions’ but because both never wanted to kill the other, but the time came when it was all tested. The most violent of battles echoed in The Valley of Streaming Tears between Yagzen and Akoji, and after 3 days of endless battle, both collapsed on the brink of death, both accepting their fate, but something else opened. A separate portal opened for Akoji, Yagzen saw it open and, through it, a blackened hand reached out and grabbed Akoji and his weapon, draggin him into the void, and Yagzen, despite being enemies, cried because of is failure to rescue his brother.
It has been 3 years (in Wamuu’s time) since the schism between Yagzen and Akoji, and with the massive training advancements, body improvements and thirst to explore the other worlds he never thought would be opened, Yagzen travels to Tiberia in efforts to escape the past and continue forward with the future.