Name: Xala Svoboda
Age: Looks 25
Appearance: Slender but short, golden serpentine eyes, long black talons, agile physique, physically weak, auburn hair, angular/elven-like features. Incredible sense of smell.
Apparel: Black vest-robes with 4 pointed pauldrons, really puffy sleeves cuffed just below the elbow, a belt just below the ribcage, and a white undershirt with three buttons. (The undershirt is more realistically a crop-top, but whatever.) Pointy black knee-high boots followed by puffy, overflowing white pants tucked into the boots. A black and white satchel that he carries all sorts of materials inside, from baked goods to poisonous ingredients, to magical tomes. Finally, he typically dons a very large, wide-brimmed wizard hat.
Hometown: The Master's Plantation/Feltkan (After he was imprisoned for centuries)
Necromancy - Anima Animato
Mortuo Homine Servus: For 2 ENG, Xala can reanimate and permanently control a humanoid corpse and raise it to become an undead servant. At base stats, a normal zombie will be imbued with necrotic energy that gives it 10 Defense, 10 Strength, and 7 Speed. Weakness: Fire, Light Magic, and decapitation.
Sanguinem Golem: For 3 ENG, Xala can reanimate and permanently control a Blood Golem, a stitched-together monster made from multiple corpses - can be made out of humanoids or animals. Due to the amount of precision it takes to make a working golem, it starts off quite strong at 15 Defense, 15 Strength, and 10 Speed. Weakness: Fire, Light Magic, and decapitation (multiple heads for each golem).
Necromancy - Evocatio Immortuos
Necromancy - Necromanticam Ritus
Servum Arbitrium: For 3 ENG, Xala can transfer his body into the ethereal plane as he pushes his consciousness into one of his undead. When an undead is possessed by Xala, their current stats are doubled, but Xala is unable to do anything for the duration.
Magi Faciunt: For 4 ENG, Xala can imbue one of his undead with a bit of his own power, increasing their upkeep cost by 2, while transferring their stats into ENG. -2 Strength, -2 Speed, -2 Defense, +8 Energy. Mage Undead are able to utilize Necromancy - Osseum Magicae, Conjuration - Locate Immortuos, and Venefica Ignis - Benevolentium. Mage Undead cannot also be other types of undead.
Creo Mors Miles: For 4 ENG, Xala can imbue one of his undead with the strength of a Death Knight (an undead that is incredibly strong and wields a small amount of magical power), increasing their upkeep cost by 2, while increasing their overall stats. +2 Strength, +2 Speed, +2 Defense, +2 Energy. Death Knight undead are able to utilize Venefica Ignis - Benevolentium (only on themselves. ENG cost: 1 ENG). Death Knights cannot also be other types of undead.
Attribuo Alas: For 3 ENG, Xala twists and mangles an undead’s body (or takes flesh and bone from another corpse) to Bestow Wings to an undead minion. Wings require plenty large amounts of flesh and bone, which would require an undead’s arms and some of its bodily mass. If wings are added from a corpse, due to the energy needed for binding the dead flesh and bone, +2 ENG cost - Requires entire Corpse. Wings add +6 Speed, -2 Strength, -2 Defense OR +3 Speed.
Evocation - Venefica Ignis
Benevolentium: For 3 ENG, Xala can manipulate Witch-Flame to turn it into a beneficial enchantment for his allies and undead. The Witch-Flame can latch onto a set of fists, weaponry, arrows, etc., and can use the same properties against its foes. Because this is a cast and forget enchantment, Xala cannot decide to turn the tables and burn one of his allies midway through the duration. Duration: 4 Turns.
Conjuration - Locate Immortuos
Veniun Ad Me: Summons minions to the caster.
Clamavi Ad Te: Teleport to a chosen minion.
Facti Sunt Tempestas: Summons minions to a specified spot.
Beneficiary of the Dead (Passive)
If he has an undead under his control, wild undead cannot see him as a threat, as the presence of the soul-link between Master and Puppet provides a disguise to undead entities. Conscious undead, such as Liches and or variations of Death Knights, etc, are not affected by this trickery.
Crown of the Dreaded King
When in Combat: Spells that are above 2 ENG will have their ENG cost reduced by 2. Example: 1 ENG and 2 ENG spells will have same cost, but a 3 ENG spell will be reduced to 1 ENG.
Outside of Combat: Costs of spells are reduced by -2 ENG.
The Moors: AKA "The Dark Ones" a specie of dark-elf-vampire-like creatures that are ageless but have an incredibly painful reaction to the sun. Once a powerful specie, they were overthrown by their slaves and Xala became the last individual to have any Moor blood. (Much like the Sload from ESO) They had a culture that revolved around their innate abilities that allows them to excel in the realm of Necromancy and Macabre Dark Arts. (Like how Angel have light magic and some Demons have fire magic.)
More here: https://sites.google.com/view/xalaoc/home