Appearance: Slender but short, golden serpentine eyes, long black talons, agile physique, physically weak, auburn hair, angular/elven-like features. Incredible sense of smell.
Apparel: Rouge-red robes made of magical spider-silk that totally block sunlight from his body, black boots, usually a white undershirt, and usually a pair of shorts or cuffed pants. He likes to be stylish when he is raising the dead.
Hometown: The Master's Plantation/Feltkan (After he was imprisoned for centuries)
For the cost of 1 ENG forever (until minion dies), reanimates a corpse to fight or serve Xala until killed in battle. Creature can only be humanoid or low-level animal. Can have as many until ENG is maxed out, ex. With 15 ENG, 7 zombies/skeletons/undead. For the cost of 5 ENG forever (until minion dies), utilizes the corpse of at least two people to create a slow, tank minion that will fight or serve Xala until killed in battle. Can have as many until ENG is maxed out, ex. With 15 ENG, 3 Blood Golems. For the cost of 1, 2, 3, and 4 ENG, Xala can expel a certain functionality of Witch-Flame, a soul-consuming fire that is as cold as a blizzard and eats away at anything flammable it touches (including Magical Wards if enough is applied to the ward). Flames will spread if fed or if in a building. Flames can be controlled by Xala even after it spreads, for an additional 1 ENG cost every time.
For 1 ENG, Xala can throw a fireball that will explode and create a surface of Witch-Flame that can catch people who touch it on fire/walk through the Witch-Flame. Can be avoided via jumping high enough or flying over it, etc.
For 2 ENG, Xala can throw a volley of fireballs at specified locations. Same effects as previous functionality.
For 3 ENG, Xala can transform to the Witch-Flame into a beneficial force that imbues his Minions with attributes of the flames. For example, Witch-Flame claws, swords, wings, etc. (Imagine a skeleton having a jet-pack-type-ability of Witch-Flame.)
For 4 ENG, Xala can set up spiritual cannons of Witch-Flame that will blast a massive onslaught of Witch-Fire fireballs and waves of Witch-Flame that can devastate an entire building in a single attack, if not two.
Presence of Damnation (Passive)
As a Master Necromancer, Xala has spent plenty of time among the undead, corpses, demons, and the magic that comes along with such practices. Thus, Xala radiates a presence of necrotic, dark magic that sways the wild undead into his favor, allowing him to convince them to follow him, but they will not be as effective as undead he has already animated. Unless he utilizes the power of runes and symbols carved into their flesh. Additionally, demons do not see him as an immediate threat, as his years of demonology and world traveling has rubbed plenty of their evil onto his own aura.
Congregation of the Damned
For the cost of 2 ENG, Xala locates his minions, choosing to do 1 of 3 things in an instant.
1, he can summon all or one of his minions to his side.
2, he can choose one of his minions to teleport to.
3, can summons ALL of his current minions to a single spot that is in his field of view.
this ability has a cooldown of 2 posts regardless of method used.
With a cooldown of once per fight or once per day outside of combat, Xala uses his powers to transform his own flesh or the flesh of others into raw magical channels and power, so as to increase his own power. Underneath his flesh, he has runes and necrotic symbols etched into them so to increase his power. This spell does not dig deep enough to reach bones, yet. When transmuting his own flesh, for four days, Xala’s maximum ENG is increased by 4. When transmuting his own flesh, it does grow back during the duration. When transmuting the flesh of others and absorbing the magical essences into his own body, for two days, Xala’s maximum ENG is increased by 2.
Flesh-bound book made from the first people he killed, has everything he has every learned about the arcane arts and Necromancy, i.e. what he uses to search for corpses underground that are fresh enough or gain new skills each level. Three-eyed jade skull attached to ebony chains that boosts resistance to magical attacks and allows him to see through *most* illusion magics. A belt made of hydra skin and an eyeball fashioned after his own eyes that is almost purely decoration, but does make people uneasy as it has an habit of following people's movements. Bone rings on each of his fingers that allow him to have an easier time communicating with wild undead and his own creations/minions.
Born a slave, escaped through murdering the masters he was later sold to, was imprisoned for four centuries, started a war that put his planet through a nuclear magical winter, fixed it, was thrown into a portal by an elite order of magicians who remembered the war, took away most of his power, and now he travels the dimensions and universes to keep himself entertained. The magicians put a curse on him that he could never ascend to Lichdom or retain his powers each time he went through a self-made dimensional portal until all of them were reanimated by him to serve him. Though, they also used the powers they stole from him while he was a Lich to bar him from his home-universe entirely.
The Moors: AKA "The Dark Ones" a specie of dark-elf-vampire-like creatures that are ageless but have an incredibly painful reaction to the sun. Once a powerful specie, they were overthrown by their slaves and Xala became the last individual to have any Moor blood. (Much like the Sload from ESO) They had a culture that revolved around their innate abilities that allows them to excel in the realm of Necromancy and Macabre Dark Arts. (Like how Angel have light magic and some Demons have fire magic.)