AP: 46

Crowns: 8592


black bg.png

Strength:  0

Speed:  10

Defense:  0

Energy:  36


Name:  Xala Svoboda

Age:  Looks 25

Species:  Moor/Human

Height:  5'6"

Appearance:  Slender but short, golden serpentine eyes, long black talons, agile physique, physically weak, auburn hair, angular/elven-like features. Incredible sense of smell.

Apparel:  Black vest-robes with 4 pointed pauldrons, really puffy sleeves cuffed just below the elbow, a belt just below the ribcage, and a white undershirt with three buttons. (The undershirt is more realistically a crop-top, but whatever.) Pointy black knee-high boots followed by puffy, overflowing white pants tucked into the boots. A black and white satchel that he carries all sorts of materials inside, from baked goods to poisonous ingredients, to magical tomes. Finally, he typically dons a very large, wide-brimmed wizard hat.

Hometown:  The Master's Plantation/Feltkan (After he was imprisoned for centuries)

Character Skills

Necromancy - Anima Animato 

Osseum Magicae: For 1 ENG, Xala can reanimate and permanently control the bones of a corpse, ripping the bones out of the fleshy corpse if need be, and creates a series of possibilities. Either he can use these animated bones as artillery to fire at will in whatever direction he pleases, or use the bones to construct a skeletal minion. This skeletal minion, a magic-less undead, has 10 Speed, 5 Strength, and 3 Defense. Weakness: AOE attacks, blunt weapons.

Mortuo Homine Servus: For 2 ENG, Xala can reanimate and permanently control a humanoid corpse and raise it to become an undead servant. At base stats, a normal zombie will be imbued with necrotic energy that gives it 10 Defense, 10 Strength, and 7 Speed. Weakness: Fire, Light Magic, and decapitation.

Sanguinem Golem: For 3 ENG, Xala can reanimate and permanently control a Blood Golem, a stitched-together monster made from multiple corpses - can be made out of humanoids or animals. Due to the amount of precision it takes to make a working golem, it starts off quite strong at 15 Defense, 15 Strength, and 10 Speed. Weakness: Fire, Light Magic, and decapitation (multiple heads for each golem).

Necromancy - Evocatio Immortuos 

Leviathan Uocare: For 100% of Xala’s available ENG, if above 15 ENG, Xala can call forth a super-undead monstrosity. This monstrous undead is usually a massive sea-serpent of sorts with 30 Strength, 20 Defense, and can swim through the sky as it pleases. Lasts for 2 posts. Only 1 can be summoned at a time Once per battle. Description: Xala's Leviathan is an undead monstrosity created from hundreds of whale carcasses that have been mangled and manipulated to form an absolutely gigantic beast that stretches at least a mile in length and can fly across the sky. Its body looks like a conglomerate of massive, grey, rotted anacondas that conjoin at the heads into one, massive mouth that opens up to reveal countless fangs with sticky-gum-tissue in between. For tongues, there are countless in between the fangs where eyes are attached at the ends of mini-fanged mouths that stretch across the slimy tongues. Beneath the flesh is indeed bone, but should one enter the leviathan, they will find that the beast's muscle tissue is an illusion, and beneath the surface is a nightmare land that projects an image of where it came from.

Necromancy - Necromanticam Ritus 

Rata Stabilis: For 2 ENG, Xala can empower his deathly servants, increasing the stats of his undead by 2 Strength, 2 Defense, and 2 Speed. This ability cannot be cast during combat, must be prepared overnight.

Servum Arbitrium: For 3 ENG, Xala can transfer his body into the ethereal plane as he pushes his consciousness into one of his undead. When an undead is possessed by Xala, their current stats are doubled, but Xala is unable to do anything for the duration.

Magi Faciunt: For 4 ENG, Xala can imbue one of his undead with a bit of his own power, increasing their upkeep cost by 2, while transferring their stats into ENG. -2 Strength, -2 Speed, -2 Defense, +8 Energy. Mage Undead are able to utilize Necromancy - Osseum Magicae, Conjuration - Locate Immortuos, and Venefica Ignis - Benevolentium. Mage Undead cannot also be other types of undead.

Creo Mors Miles: For 4 ENG, Xala can imbue one of his undead with the strength of a Death Knight (an undead that is incredibly strong and wields a small amount of magical power), increasing their upkeep cost by 2, while increasing their overall stats. +2 Strength, +2 Speed, +2 Defense, +2 Energy. Death Knight undead are able to utilize Venefica Ignis - Benevolentium (only on themselves. ENG cost: 1 ENG). Death Knights cannot also be other types of undead.

Attribuo Alas: For 3 ENG, Xala twists and mangles an undead’s body (or takes flesh and bone from another corpse) to Bestow Wings to an undead minion. Wings require plenty large amounts of flesh and bone, which would require an undead’s arms and some of its bodily mass. If wings are added from a corpse, due to the energy needed for binding the dead flesh and bone, +2 ENG cost - Requires entire Corpse. Wings add +6 Speed, -2 Strength, -2 Defense OR +3 Speed.

Evocation - Venefica Ignis 

Exitium: For 2 ENG, Xala can summon forth Witch-Flame, a destructive flame that has very little to no heat around it, but seems to have a mind of its own as it burns and latches on to anything it can - especially magical wards, constructs, or undead. This can be cast in all sorts of customizations, but the maximum it could do is a 2-meter wide wave that has a reach of 5 meters.

Benevolentium: For 3 ENG, Xala can manipulate Witch-Flame to turn it into a beneficial enchantment for his allies and undead. The Witch-Flame can latch onto a set of fists, weaponry, arrows, etc., and can use the same properties against its foes. Because this is a cast and forget enchantment, Xala cannot decide to turn the tables and burn one of his allies midway through the duration. Duration: 4 Turns.

Conjuration - Locate Immortuos 

For the cost of 2 ENG, Xala locates his minions, choosing to do 1 of 3 things in an instant. An additional -1 ENG will be applied if it is over 3 minions, and per 20 minions Xala wishes to summon. Example: If Xala wishes to summon 19 minions, that will still be -3 total ENG. If Xala wishes to conjure 39 minions, that is -4 ENG, because it is above 20 but below the next 20.

Veniun Ad Me: Summons minions to the caster.

Clamavi Ad Te: Teleport to a chosen minion.

Facti Sunt Tempestas: Summons minions to a specified spot.

Beneficiary of the Dead (Passive) 

As a Necromancer, Xala is in tune with the tormented souls harbored within the undead. He naturally regenerates 1 ENG each post as long as he has one minion at his disposal.

If he has an undead under his control, wild undead cannot see him as a threat, as the presence of the soul-link between Master and Puppet provides a disguise to undead entities. Conscious undead, such as Liches and or variations of Death Knights, etc, are not affected by this trickery.

Soul Vampirism 

When something dies near Xala, Xala can consume its soul to regenerate ENG while also learning its memories. The amount of ENG Xala receives is dependent on the amount of soul energy within an individual. Every death regenerates 1 ENG. If one of Xala’s minions dies, he can regenerate 2 ENG but reduces the undead’s corpse to ashes.

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Special Items


Flesh-bound book made from the first people he killed, has everything he has every learned about the arcane arts and Necromancy, i.e. what he uses to search for corpses underground that are fresh enough or gain new skills each level.

Necromancer's Amulet 

Three-eyed jade skull attached to ebony chains that boosts resistance to magical attacks and allows him to see through *most* illusion magics.

Crown of the Dreaded King 

Four Semi-Sentient Hands that float around their Master and act as extra magical conduits. Control over them is gained by killing the current Master. The Hands take on some of the strain of arcane energies from their Master. If the Master is in danger, The Hands will cast abilities for them and help them control their magic - highly resistant to Anti-Magic, being extremely ancient magical relics.

When in Combat: Spells that are above 2 ENG will have their ENG cost reduced by 2. Example: 1 ENG and 2 ENG spells will have same cost, but a 3 ENG spell will be reduced to 1 ENG.

Outside of Combat: Costs of spells are reduced by -2 ENG.

The Hands 

Four Semi-Sentient Hands that float around their Master and act as extra magical conduits. Control over them is gained by killing the current Master. The Hands take on some of the strain of arcane energies from their Master - they reduce the cost of ENG in all forms by -2, including permanent stat decreases/up-costs. If the Master is in danger, The Hands will cast abilities for them and help them control their magic - highly resistant to Anti-Magic, being extremely ancient magical relics. In combat, The Hands can be fully utilized for 3 turns, but then go on a 1 turn cooldown.

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In his childhood, he discovered his magical abilities, and soon after, his innate talent for the manipulation of the dead - Necromancy. At the age of 18, he joined set in motion a revolution and murdered the Red Empire's Royal family. After the revolution was won, he left the continent and set sail, continuing to practice his magical abilities. Before he reached shore, he was imprisoned for 400 years. He was released and went on to explore the advanced world, learned as much as he could, and traveled with a group of companions. While Xala grew in power as he adventured, he had met plenty of friends and foes, most notably the Arch-Mage, Keban. Keban caused a Civil War, the two fought, and Xala won - ending the Civil War. Years later, those who worshiped Keban cast a curse to banish Xala from the Universe entirely, never allowing him to return.

The Moors: AKA "The Dark Ones" a specie of dark-elf-vampire-like creatures that are ageless but have an incredibly painful reaction to the sun. Once a powerful specie, they were overthrown by their slaves and Xala became the last individual to have any Moor blood. (Much like the Sload from ESO) They had a culture that revolved around their innate abilities that allows them to excel in the realm of Necromancy and Macabre Dark Arts. (Like how Angel have light magic and some Demons have fire magic.)

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