COMPANION

AP: 36

Crowns: 17,368

Guild: 

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Strength:  10

Speed:  9

Defense:  7

Energy:  10

Information

Name:  Vincent Chauselein | "X"

Age:  17 at Death, 67 at Revival.

Species:  Human | Undead

Height:  5'7"

Appearance:  As a young man standing at just over five and a half feet and weighing one-hundred-thirty-something pounds, Vincent does not look like much. If nothing else, with a mohawk and a bad smoking habit, he looks more like rebellious teenager than anything he has claimed to be up until this point.

Apparel:  Vincent doesn't have much of a fashion sense, clearly. There is no profound meaning to be found in his favorite "Hell Yeah" shirt, and he normally wears some sort of comfortable pants and sneakers. He is a fan of mixing random colors for fun schemes, though. But without fail, one would find him wearing two eye patches, the right patch stitched with a red "X". It serves the purpose of dealing with his sensitivity to natural light by drastically reducing how much enters his eyes, however his Undead sensory enables him to maneuver his surroundings without much issue.

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Character Skills

Voice of the Spirits [Passive] 

The core of Vincent's magic, as he has come to understand it, is rooted in a supernatural linkage with the phantasmal forces unseen. As an Undead, a human who has lost his life and regained it, he is a creature once tied to the spiritual realm.

Upon being returned here, it was evident that Vincent's soul is shackled to some others: four friends that passed with him into the afterlife now wander the living realm without bodies. His magic enables him to speak with them as if they were alive and well, regardless of whether those around him are capable of perceiving him. In his eyes, their souls are outlined, traced to the contortions of their bodies as if with a hot pink marker. However, in moments of intense emotion, Vincent's magic momentarily infuses his voice with a power that reverberates through their souls, making them visible for a brief instant to bystanders. Regardless of this, however, Vincent is still unable to touch them.

Dubbed "The Voice of the Spirits," Vincent is able to communicate with other souls at will through a chain of relations. For example, if he needs to find something only a dead person would know of, he asks his friends to ask their friends, and their friends will ask theirs, so on until the information gets back to him, if any. While somewhat convenient, it can become rather time consuming.

Phantasmal Medium [Active] 

Through his Voice of the Spirits magic, Vincent can allow his body to become a medium through which any one of his four friends can possess to interact with the world. In doing so, they increase the physical capability of the body, and are able to manifest a single weapon or pair of weapons. As time passes and with training, his skill with this ability may yet grow.

Cost: -3 ENR. Duration: 5 turns max. Cool-down: 3 turns.

Soul of Jakov - The Warhammer: Temporarily grants +2 STR, +2 DEF. This Soul Possession can manifest a large warhammer for destructive capabilities via blunt damage.

Soul of Yliana - The Bloodletter: [Soul must be Repaired to unlock.]

Soul of Merida - The Huntress: [Soul must be Repaired to unlock.]

Soul of Asmun - The Bastion: [Soul must be Repaired to unlock.]

Song of the Spirited Soul [Active] 

Utilizing the very essence of his magic, Vincent can channel the countless souls of his lost brigade through his voice, doing so with a unifying force that reverberates in the physical realm with ambient vibrations. Depending on the strength he wishes to manifest, these souls could number from a small crowd to a theater's audience, and they momentarily can be seen by the living as wispy red outlines, yet intangible all the same, so long as the song is sung.

"Together, we sing. Together, we rise. Together, we remind the world that life does not stop when the body dies: the soul lives forever."

Through Vincent's voice, a harmony of many bathes his surroundings in music. A beat at which to dance, words with which to energize the spirits of those that would embrace the wishes of these souls. The earth shakes 'neath the demands of the living souls.

Cost: -5 ENR. Duration: 7 turns max. Cool-down: 4 turns, -3 DEF/Vincent.

Temporarily grants +2 STR, +2 SPD, +2 DEF to himself and up to two targets.

Undead Physiology [Passive] 

Physique: As an Undead Human, Vincent's body has been restored to the state it was before death. However, it has been enhanced physically, obtaining a [Supernatural Fortitude and Strength] most humans do not possess. This grants him the ability to make large bounds, maneuver with heavy items with ease, and [Heightened Reflexes]. In addition to this, his body [no longer ages, or weakens without sustenance, and has lowered pain sensitivity]. When he embraces his nature as an Undead, his teeth and nails elongate at will into sharpened protrusions for additional slashing and piercing damage.

Temporary +1 STR when Embraced.

Sensory: Though his physique is enhanced, natural light and excess artificial light weakens his body. His sight, attuned to low light conditions, is drastically inhibited during the day, forcing him to rely on his other senses via synesthesia, using his sense of smell and hearing to map out his surroundings.

Temporary +1 SPD at Night/Darkened Conditions.

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Special Items

Dagger of the Lost Brigade 

Gifted to him upon revival was an ornate dagger of his time. Before death, he was a ruthless leader of a brigade of children. Children whose families were beaten, robbed, or killed under the pressure of a lord of the land's nefarious authority. The dagger, many made in its time now lost, was a symbol of the brigade. A blade upon which countless vows were made to justify the spilled blood of their enemy. Now, this one served as a reminder, with one last vow.

"Should I, Vincent Chauselein, ever forget the souls of those I've fought with, this blade will rend my heart and take my life."

On its blade just near the hilt, the insignia of the brigade is branded: a triangle pointed down with two parallel lines crossing it diagonally.

Minor Pillars of Unlife x1 

Very simply put, it is a pack of enchanted cigarettes provided upon revival. Harnesses the gradual debilitating effect smoking has on living creatures for the enchantment, these cigarettes instead steadily surges ENR in an Undead user over a short period of time. For other creatures, this brand is simply significantly more potent than others.

1 Cigarette: +1 ENR per turn until ENR Full, or 3 turns max. 15 Cigarettes per pack.

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Backstory

Backstory