Name: Quoninn, The Forsaken
Age: Unknown, some have said for the Persona to be tens of millenia in age.
Species: Hell Knight
Appearance: Not much can be said about the physical appearance, in fact, nothing can be said at all, as not one inch of skin or any form of flesh appears at all. All that can be said is that the “breathing” of the knight sounds metallic and hollow, as if whatever lies below the depths is desperately gasping for air.
Apparel: The Form appears to have thick, heavy armour that is so black, it seems that no amount of sunlight can ever show skin or even bounce off the metal, the texture of the metal also appears and feels as if it is soot, leaving it on the fingers of those who come into contact with the metal armour of the massive beast. Scarf-like wrappings also surround the neck and thick on left arm of the knight, leaving the appearance of the beast having a sort of tattered and utterly burnt cape upon him. The helmet, however, is the most unique feature of the armour. A long, sharpened and curved horn is what takes the center of the helmet, and rather than having slits for eyes or any facial features, it is smooth, black and sooty just like the rest of the armour.
Canto XV: Ithica’s Speed
Canto XXX: Call Forth the Mirrors of Pain
Ascended Magma of Aeternum
Magma Ball: This technique allows Quoninn to create a sphere of magma his hand that can be used for a variety of reasons: a variety of ranged attacks (the most common being small shards and a large one that takes one post to charge.), magma tentacles to grab on to enemies, or use the ball as a source to do devastating destruction up close. If the ball lands on an opponent, the immense heat and molten metal will melt through their armour and begin boiling the skin and flesh, resulting in -1 DEF and -1 SPD. (3 post cooldown)
Magma Construction: The use of magma can be manipulated and cooled into a solidified structure that varies in size, ranging from shackles and cages that can trap an opponent to large walls that can stop up to one tonne of force coming at it.
Magma Absorption: If magma lands on the enemy, Quoninn can manipulate the liquid to become black. Under this state, the magma will still burn severely, however, the magma will stick to the opponent and allow the knight to regain 1 STR and 1 DEF per post for every time the black magma is stuck to the opponent. (Caps out at 5)
Molten Touch: Another advanced version, this technique sees Quoninn able to build his heat to 3200 degrees Celcius rather than Helimun’s 1600.
The Halt of Aeternum
Defensive Halt: Because this halt takes a major amount of strength (3 Points to be exact), Quoninn is actually able to use his massive presence to simply stop an enemy’s attack in its track no matter the form of the attack. When the enemy confronts this attack, the opponent will receive the same amount of pressure given in the attack times two, pushing their body to the point of breaking based on their durability to withstand heavy hits.
Offensive Halt: Requiring 1 additional point of strength on top of the three, using this stance will actually destroy the bones of those with the greatest of super strength. The ripping of flesh, the tearing of muscle, the shattering of multiple bones, one hit from this all out brawlic hit will make one close to death. (-5 STR, requires a 5 post cooldown)
The Outfit of War
Before all of this, Dante was a swordsmen, an elite for a forgotten organization that, at this point in time, is declared to be erased from the face of existence, and known only through oral folktales handed down from generation to generation, with some stories saying that member came from another dimension called “Anivia” and Eternaladia, mystical places that were defined to be the epitome of eternal paradise, but that is a story for another time.
Not much can be considered about the job, purpose or even the name of the organization Dante once was in, however, it could be said that this organization played a crucial role in stopping the death of many being so soon during the time they roamed as an average citizen, and the job itself made Dante pay the ultimate price. After years of being a member of this team, Dante found himself to be in the heat of a deadly battle upon an erupting volcano against a Deity known only as Azaezel the Forbidden, his presence was so powerful, that it would only take a matter of mere hours to make cities as large as Venes fall to his knees like crying puppies, yet Dante was there to put an end to it. It is unknown how long this battle has gone, but few have said that it continued endlessly for over 7 consecutive days and by the final moments, a valley 5 miles long was made without either one of them knowing, both being extremely strained and on the brink of death. But at the end of the fight, the deity stayed on top, ultimately beating the man to an absolute mangled pulp before sealed away somewhere deep in Moretti by the members of the Organization.
After the battle, Dante was said to be half dead when arriving to the Home, and once the ritual was done, it was said Dante may never fight again, leading to him sinking into a major depression unable to be repaired for up to 5 years. Aside from all of the stories said about the life of Dante, not much is known, as he tends to keep to himself, especially after becoming the Leader of the Sacred Flame in hopes he may complete a promise he made to someone long ago: To be human.