COMPANION

AP: 38

Crowns: 45206

Guild: 

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Strength:  0

Speed:  2

Defense:  0

Energy:  36

Information

Name:  Morganna of House Telvanni

Age:  4450

Species:  Dunmer

Height:  6’2”

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Hometown:  Sadrith Mora, Morrowind

Character Skills

Conjurer of Oblivions 

Passive: Morganna can open portals to different dimensions to summon various daedric and cosmic entities. She controls Summons Permanently at the cost of 5 Maximum ENG for the duration of its life. She can have one of each summon at a time.
2 ENG: Morganna can call upon a Clannfear, a lizard-like creature with an armored frill that will defend her at all costs - essentially a way of protecting herself from physical attacks, while its gruesome fangs will pierce through most types of armor - save for consecrated metal or stone. Weakness: has a soft stomach where magic and metal/stone can pierce. Lasts for a single battle or until killed during battle or 1 day if not fighting. Has 15 Defence, 5 Speed, and 5 Strength.
4 ENG: Morganna can call upon an Elemental of 3 types - Fire, Ice, and Lightning - that are beings made of their respective elements that will call upon the forces of their respected elements to dish out a healthy mixture of damage while having enough armor to keep themselves alive. Weakness: Opposite element, physical attacks to its elemental heart (center of the head). Lasts for a single battle or until killed during battle or 1 day if not fighting. Elementals have 10 Defence and 10 Energy.
6 ENG: Morganna can call upon an Enslaved Dremora Lord - a demonic, horned, red-fleshed warrior dressed in black-metal armor and wields a sword of daedric metal with a fiery enchantment to it. Weakness: It never wears a helmet out of pride, thus the head is exposed, and no ranged weaponry. Lasts for a single battle or until killed during battle or 1 day if not fighting. Enslaved Dremora Lords have 10 Defence, 10 Strength, and 10 Speed.

Mark and Recall 

For 1 ENG up-keep cost per Mark, Morganna will place a magical beacon at a location that she can recall in the blink of an eye. Typically used for travel, but if her mind is currently in a fighting mode - during a battle - and she attempts to use it, it could cause her to be spliced during the travel. Thus, she would not use this during battle.

Levitation 

For 2 ENG per person, Morganna casts Levitation; the beneficiaries of this spell will be able to float and levitate wherever they please for as long as Morganna wishes or until the duration runs out. Passive Duration: 1 RP hour. In Battle Duration: 3 Posts.

Expendable Abominations 

Morganna can call upon the connection between her and her Summons to force them back from whence they came to heal herself and grants her the remaining Defense Stats the Summon had. The Heal is based on what Tier the summon was. Clannfear = Scratches, and slices. Elementals = Gnashes/lesions. [Incubus = No Healing Properties. Oni = Limb. Gallu = Important Organs. (Summons not yet learned)]

Shrooms!!! 

For 2 and 3 ENG, Morganna can call upon any fungi around her to do as she commands. She will usually carry a pouch of mushrooms that can be used, but any in her general vicinity will do well enough.
2 ENG: Morganna can call upon the mushrooms around her to form a magical and physical bulwark-wall anywhere she chooses. The mushrooms take 2 posts to fully form - 1 for the construction and 1 for the enchantments to be put on it. Bulwarks are as durable as wood against physical attacks but very durable against magical attacks. For example, flames would take a very long time to get through the wall, if the wall does not get enchanted in time.
3 ENG: Morganna can utilize her knowledge of mushroom colonies to infest dead bodies. These mushrooms will infest the dead body and take over its nervous system, muscles, and everything else. When the process is complete, the dead body becomes the host of a collection of volatile mushrooms. When the body infested with mushrooms is attacked, it will bleed a poisonous gas. Construction of volatile-servant takes 2 posts. They do not last long, unless if kept in damp conditions with a constant food source. (She does not bother using these servants because she already has demons).

Physical Perfection 

For 3 ENG, Morganna grants herself 10 Speed, Defense, OR Strength for 5 posts/5 IRP minutes.

Lightning of the Telvanni 

Morganna utilizes a classic arcana that she has been accustomed to throughout her life, the power of Lightning. Each successful strike of lightning will drain an opponent’s defenses and energy by 2. There are different forms of how she utilizes lightning, which can cost 1, 2, and 3 ENG. An especially useful attack against tanks or other mages. At the same time, the lightning does have the properties of a natural bolt of lightning with similar effects, but the destructive potential of each attack depends on the amount of ENG used.
For 1 ENG, Morganna uses a single bolt of lightning to strike down her foes. The most this attack could do is stagger someone and make their hair stick out in all directions - as an example. However, naturally, if someone is on the brink of death, this attack could kill. Theoretically. Untested...of course….
For 2 ENG, Morganna uses a volley of lightning bolts to strike down her foes. These lightning bolts will be in the form of 3 bolts that fire off akin to a shotgun, but in a larger radius that could allow someone from far away to be hit by one or none. To be struck by all three of these lightning bolts could cause severe injury or paralyze someone if it strikes the right places on the body. Extreme burns would also occur if struck by at least two bolts.

Telvanni Recovery 

Passive: Morganna regenerates 1 ENG every turn.

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Special Items

Robes of the Arcane Mistress 

These robes have been a part of her since her early days as a founder of House Telvanni on Vvardenfell and thus have been enchanted to live alongside her. These robes act almost akin to a Lich’s phylactery, except they deceptively work to bind her wounds and bones back together when a battle is over. Thus, quietly, her body can be mended while the aftermath of a battle is going on. Should she die, her soul will latch onto the robes and force the soul back into her preserved body once the process is complete.
Should the robes be removed from her corpse, her soul will wait until someone else wears the robes, and it will possess them.

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Backstory
Summary:

Born on Azura’s Coast in Morrowind, on an unmarked island in the 301st year of the 1st Era on the 14th of Sun’s Height (July 14th), Morganna and her mother got banished by the Elders of her island village due to the other islanders thinking she was a daedra-spawn due to her magical abilities. They moved to what would later be called Sadrith Mora. She and other wizards helped create House Telvanni. She went into the planes of Oblivion to explore for a few decades. When she returned, she had to fend off an invasion of Dwemer and House Dagoth alongside other Telvanni. When they won, she noticed that the Telvanni had begun to enslave man and beast-folk, and saw it quite pathetic. (She had been enslaving daedra for decades, and thus, she hated the enslavement of fellow Nirn-folk). Before the Telvanni conducted a civil war, Sotha Sil invited House Telvanni to the Battle at Red Mountain. When the battle was over and the Dwemer disappeared, fellow Telvanni conducted a ritual that made Morganna powerless and would cast her into an unmarked pocket of Oblivion. Before they finished, the Chimer became Dunmer, which confused even the powerful Telvanni. Thus, they did not make the imprisonment indefinite, but instead until all of them died. For 2500 years, Morganna watched the history of Nirn unfold, until the Argonian Invasion of Morrowind, where the last Telvanni who imprisoned her - a starved vampire underneath Tel Branora, was killed. Another few centuries, she regained her power in Oblivion, sent HERSELF back to Nirn - back to where she had been defeated, and trekked across the world before the Dragon Crisis. Later: She met Xala Svoboda, and the two left Morganna’s home universe to travel the multiverse and other dimensions, where she continued to enslave demonic entities and the like.

Childhood:

Born in the land of Morrowind on an unidentified island, Morganna was born as a golden-skinned Chimer in the 1st Era of Tamrielic history on the 101st year, Sun’s Height (July) 14th. When her mother went into labor, the lights around her exploded into blood-red pyres and any who tried to her immediately had their flesh froze and electrocuted. When Morganna was born, all the madness around her birth stopped, but the Dunmer Elders saw her as a spawn of the Daedra - which she was not - and banished the babe and mother from the island.

Morganna and her mother eventually found their way to a settlement which would later be known as Sadrith Mora, where some other magically gifted Chimer had begun to congregate. In her youth and teenage years, she had a strong, angular face with a tall, commander’s demeanor that made her quite intimidating, on top of her magical abilities.

Teenage Years:

In record time, Morganna utilized her tactics of elemental control to completely devastate anyone in her conquest to learn all she could about magic. During one of these magical duels, Morganna got mortally injured by a blast of flame and lightning, which seared half of her body. With her still living hand, she ripped a Golden Saint from the realms of the Shivering Isles to strike her foe down, while also casting a healing spell to tend to her wounds. Though, her magic was not strong enough to heal herself back to her once cold, yet divine beauty. Thus, she became scarred.

While many had started to fear the mage, others followed in her footsteps and began to lead by her example. They sought power and nothing else. As she took notice of this, she decided to take some time to commune with her followers, to observe their tactics and learn from them - most of which, she had already known.

Early Adult Years:

Over time, Morganna and her comrades developed the magical skills known as Mushroom Manipulation, which produced massive structures that their people could live in, and atop which the rapidly empowered mages could conduct their research in private.

As time went on, each of these wizards became more reclusive, but still upheld Morganna as their leader. Without her knowledge, as she had been traveling through planes of Oblivion, slavers had begun to sell people to the other Telvanni, and the wizards bought and purchased them in excess. These slaves were perfect for experiments, farms, and mining projects. With the knowledge of the cultivation of Kwama eggs, these wizards began to grow in wealth exponentially, as their slaves and magical control over them strengthened every day.

Middle-Age Years:

While Morganna remained in Oblivion for many decades, traversed the planes of the Princes, and met with them regularly, and enslaved daedric spawn constantly, the Telvanni conducted their tactics of growing distrust of one another and constant backstabbing. Alas, they continued to revere Morganna, and most sent money to her coffers regularly.

During one encounter in Oblivion, she came face to face with the Mad-God, Sheogorath, and the two sat down for some tea. Because she had developed a fascination with the enslavement of immortal daedra, he wanted her to become his official groundskeeper of the Shivering Isles and to oversee the Golden Saints and Dark Seducers. Morganna, however, knew the teachings of the Good Daedra and instead played a game with Sheogorath. She agreed, on one condition: That Sheogorath let Jygalagg take over.

Such a demand made the Mad God surprised and amused, and thus, he transformed himself into a fake image of Jygalagg. The fake image immediately tried to enslave Morganna, but the powerful wizard intercepted the attack and transformed the essence of the attack itself. Thus, while the attack struck her and branded her with a Red Skull tattoo across her face that could never be taken off, she could never be enslaved by Sheogorath and made into a groundskeeper. In return, she could never return to the Shivering Isles, banished from it eternally. It was purely an encounter of survival.

When Morganna returned, the War of the First Council had been thrust into full swing, where Chimer and Dwemer forces fought one another with immense strength. She returned the day the Sixth House and Dwemer Forces attacked Sadrith Mora - she had returned to fire and destruction.

With her powers over Oblivion’s forces and elemental magic, the battle became a light-show and a massacre on all sides. Where they killed one of her people - some of which she did not know of (slaves and young dark elves) - she killed 20 of them. With her Dremora, Daedra, lightning, and other Telvanni Wizards, the automatons and Sixth house members stood no chance against such powerful magic.

When the forces were repelled, Morganna got the chance to understand what her people had been doing for the past few decades and their practice of slavery. Even though she had spent decades enslaving Daedra, she found the enslavement of man and mer - even beast-folk - completely abhorrent. She saw it as a waste of time, for the forces of Oblivion were immortal, and could be used for more than the whimsically short lifespan of man or beast-folk. She saught efficiency over ethics, but she had a relatively good idea. She believed only the truly powerful and witty ought to be able to dish out free labor - upon those who saw themselves stronger than any race on Nirn.

Her Telvanni compatriots saw this as sacrilege and threatened to cast her out of Telvanni territory. Before she could conjure the forces of Oblivion to wipe away the slave-holders from her land, Sotha Sil himself came to Sadrith Mora and asked them to accompany the forces of Vvardenfell to Red Mountain, to take the fight against the Dwemer at the heart of Kagrenac’s stronghold.

She accepted, as did the other Telvanni - out of fear for what Morganna would do if they did not help her.

At the Battle of Red Mountain, on the 700th year of the 1st Era, the combined forces of the Dwemer and Chimer met. During the battle, countless lives were taken at Morganna and her daedra’s hands. She had become a whirlwind of summons, blood, death, and destruction. Automatons met a melting death, while footsoldiers saw their comrades and themselves get torn inside out by Dremora Lords and Dark Seducers.

When the battle was over, the Chimer came out on top, and the Dwemer disappeared, during the triumph of all, the Telvanni that had come with Morganna enacted their plot.

They threw all their magic on her while she had been exhausted of energy, strength, and stamina - thus, she had little defense. As her body became frozen in a form of time magic, the other Telvanni wizards drained her of her magical power and tossed her into the realms of Oblivion - cast into an unclaimed, unmarked corner, from which she could watch the world - but could never interfere with the ongoings. However, as they imprisoned her - which was no easy feat - they noticed their flesh change. Azura had cursed them all with dark, ash-gray features and bright, fiery-red eyes. Such completely baffled almost every Chimer during their transition into Dunmer, and thus, the Telvanni sent Morganna into Oblivion before they could finalize their ritual.

When All Those Who Have Imprisoned Lady Morganna of House Telvanni Die, She Will Break Free!

She sat there, unseen and uncared for by all - even the Daedra. She watched it all, all of Tamriel’s history - unable to do anything. However, she did indeed get constant entertainment.

She knew how to escape, but had no magical power to do so. Her reserves of arcana and control over it had been sapped.

Imprisonment:

After 3357 years, after the Second Eruption of Red Mountain, she had seen enough mighty heroes pray to their gods and be rewarded, enough powerful folk rise to power, and watched as the last Telvanni who had imprisoned her died at the hand of an Argonian Invader. The Telvanni had been a deranged, mad vampire in a crypt, kept underneath Lady Therana’s Mushroom Tower. Forced to stay alive forever, in constant thirst and hunger.

The torment almost pleased Lady Morganna.

Though, it took another 400 years for her strength to return, as the time in her small pocket of oblivion moved agonizingly slow for herself.

On the 3757th anniversary of her imprisonment, when she finally came to enough power, right before the Dragon Crisis, she freed herself and sent herself back down to Nirn.

Thus, the Ancient Lady Morganna of House Telvanni rose from the ashes of Red Mountain and sought to regain her power and become one of the most powerful mages in Tamriel once again. Present:

Morganna eventually left the sphere of Mundas, Oblivion, and the Void itself, and traversed through the multiverse. She learned how to from another traveler, Xala Svoboda. Thus, she explored hundreds of universes in record time and enslaved almost every demonic entity she came across - so long as she could maintain control over them forever.

She keeps a few as pets, to keep at her side at all times during her journeys. To protect her, through Life and Death.