COMPANION

AP: 32

Crowns: 0

Guild: 

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Strength:  10

Speed:  10

Defense:  5

Energy:  7

Information

Name:  Mischa Starikov

Age:  19

Species:  Witch

Height:  5'5"

Appearance:  Mischa sports bright orange hair like fire, green eyes, fair skin, and orange freckles. She's on the shorter side with a slim figure and taut muscles.

Apparel:  An emerald overcoat, brown trousers, thick brown boots, and a green pendant around her neck.

Hometown:  Thesk

Character Skills

Fire Weaponry 

The user can mold fire into any weapon that they so choose or enhance an ordinary weapon with fire. The size of the weapon also dictates Mischa's energy levels. For greater weapons, it costs 2 ENR and for anything smaller than a greater weapon this skill costs 1 ENR to use. The weapons last until the flame is put out by a liquid, her or her hands are incapacitated, or when the session is over.
- fire sword
- flaming arrows
- fire scythe

Fire Projectiles 

The user can create flaming projectiles to use as attacks - each type used has a cooldown of 2 posts per session (Ex: if Mischa were to use fire spike projectiles, she would have a cooldown of 2 posts until she could use the spikes again, but would be able to use fire balls - so on and so forth). Every 3 posts causes her ENR to go down by 1 until the session is either finished or a rest is taken.
- Spikes
- Fire balls
- Rays

Flame Manipulation 

The user can manipulate flames from within herself. Mischa can conjure it using her finger tips or even spew fire from her mouth. The size of the flame conjured can effect her energy levels - if the flame is larger than a basketball, it costs 1 ENR per use.
- Lighting objects
- Breathing fire

Hag Physiology - Violence Aura (Passive) 

The first ability gained from her demonization.
The user has the ability to generate an aura based on violence. This aura can amplify and/or induce more aggression from the beings within her aura's reach. The aura's reach is a 30 FT radius and is activated when combat of any sort is initiated.

Hag Physiology - Combat Empowerment (Passive) 

The second ability gained from demonization.
Combat Empowerment increases the speed and energy of the user for the duration it is active. Additionally, it can unlock second phases of abilities, or stronger versions of the skill. This ability is a passive that is activated when combat of any sort is initiated. When activated, Combat Empowerment gives Mischa a +1 in SP and a +2 in ENR.

Hag Physiology - Hallucination Solidification 

The third ability gained from her demonization.
The user is able to make their illusions or hallucinations of reality solid, or make them real. If the user were to hallucinate a second form of their ally, or enemy, they could. The hallucination only lasts for a maximum of 8 posts (or until it is killed) and costs a total of 2 ENR each use. This ability also decreases Mischa's speed by -2 SP for the duration of its use due to the concentration needed for this ability.
When Combat Empowerment is activated, if any of her partners or enemies were to begin to hallucinate due to a drug, toxin, or sickness, these hallucinations would come to life as well resulting in a chaotic swirl of multiple hallucinations coming to life.
Solidified hallucinations will not come with the abilities or items of their corresponding characters.

Hag Physiology - Magical Energy Absorption 

The fourth ability gained from her demonization.
The ability to actively absorb magical energy from an opponent, ally, or vegetation through psionic means of pulling from the person's aura (or, more commonly, an article from that person such as a strand of hair, clothing, or even blood). Mischa can use this to replenish her own energy after using it. This ability has a cooldown of 6 posts per session and lowers her STR by -2 for 3 posts.

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Special Items

Cloak of Daemonkind 

An item she received from Torquemada after being transformed. The garmet is made of black silk that is interwoven with silvery threads. While being worn, the cloak projects an illusion that makes the wearer appear to be standing in a position near the actual location of their body. If an enemy manages to damage the physical body of the wearer, the benefits are nullified for 3 posts and will become a simple cloak for the time being.

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Backstory
There were once three sisters that lived in identical huts in the forest - one, the eldest, was the most merciful and pitying. She helped all of those who sought her out. The middle was an ambiguous figure - she helped most of the people who stumbled upon her, but not all. Finally, the youngest, was the least merciful out of all the sisters. She would entrap and eat those who came across her. There was only one who met the youngest Baba Yaga and lived to tell the tale. Ivan was his name. after the middle sister cautioned him about the youngest sister, he sought her out for help and she, of course, denied him - settling instead to try and eat him. He blew the three horns, per the advice of her own sister, and was able to summon a firebird who flew him to safety.

Ivan soon returned to the hut, for he figured that the eldest, the wisest of the three, would help him instead of the youngest. she did, in fact, help him. Ivan and his wife Verushka had been having trouble having a baby, he asked for her help in producing one. So, she did just that. She did not, however, make the child half of her mother and father - no, she made the child half of the father and half of Baba Yaga. A spawn, of some sort, if you will. Baba Yaga was known to be a witch, therefore the daughter that was produced was half-mortal, half-witch. The girl grew up knowing not of her true mother, but only of Verushka. together her and Ivan named the baby Mischa.

As time went on, Mischa began to show certain abilities, that were proof to people that Mischa was not, in fact, Verushka's blood, or that Verushka herself was of witches blood. nobody knew which was the truth. Regardless, it didn't matter whether Mischa was of witches blood, or not, the town they lived in had a plethora of similar sorts. They lived out in the rural town of Sviyazhsk and had beautiful farmland all over with a wide range of races.

While Mischa was growing up, it was discovered that she has a natural talent for manipulating fire, which made sense since the eldest Baba Yaga was a fire element wielder herself. The middle happened to have an affinity for water, and the youngest was for earth. Mischa was the reason most of the town had been rebuilt nearly completely in stone, to prevent any losses due to an accident of some sort from happening.

When Mischa reached the age of 16, she was learning more of the world. She had heard of the atrocities and experiments on those with abilities. These horrid events come from a group known as carnage. The experiments and kidnappings of those with abilities were coming from all over the world. With Mischa coming from such a loving and accepting environment of people with similar abilities, needed to do something.

With the creation of Meraki, it was soon brought to Carnage’s attention that the new group posed as an incredible threat to their organization. In retaliation, Carnage contacted an entity known in another dimension, via their subjects, known as Torquemada. Torquemada was called upon to take care of their slight problem simply because some of Carnage’s loyal subjects come from the world of Solace and they were aware of the threat he posed to the people of Solace.

Torquemada caught Mischa and her band of misfits travelling between their bases – even though the majority of Meraki was able to get away, Mischa stayed behind to sacrifice herself and take on Torquemada herself. In doing so, she was able to wound him quite a bit, but it was still no match for her human capabilities. It was a loss for Meraki, but Meraki would prevail with Gabi on their side. Mischa was subsequently absolved into Torquemada’s ranks after he took her back to Solace and turned into a daemon-entity. This event caused her to gain some new abilities in the name of her blood-line relative, Baba Yaga.