Appearance: Has jaw-length and thick auburn hair that's swept across the forehead, accompanied by a set of sharp grey eyes. Has somewhat tan skin with a set of blemishes here and there upon her face.
Apparel: Wears a dark, asymmetrical, and waterproof polyurethane vest with a purple winged talon sigil on the back. Different colored enamel pins adorn the front of the vest, with studs lining its shoulders. A dark red long sleeved shirt lies underneath.
Sweet Trip is a single-armed humanoid entity that is psychically linked with Michelle and is an extension of her own body. If it gets cut in the arm, so will Michelle, and vice versa. Its energy stat starts at 0 instead of the base value, and instead labeled as “Level(s).” The value of the Levels stat is the maximum number of Levels that the ability, “The Empty Space,” can have.
At the cost of 1 energy, Michelle can create orbs in her palms filled with a singular and shared wormhole called “The Empty Space.” The orbs defy gravity, but can physically interact with other objects. As these are space time anomalies, only those who possess such abilities can physically move them around. Only up to one orb can be created at a time (generally translating to one orb/post), as Sweet Trip only has one free hand. Sweet Trip gains 1 Level whenever an MT orb blocks/absorbs an attack from any source, including the orbs themselves. Michelle can also charge an orb over time before finishing its creation, meaning that for every post she charges this ability, the next orb will have 1 additional Level. As the MT Levels go up, the orbs’ properties will change.
Level 0: 9 inch diameter. Orbs are able to block basic spells and feel like a 5 lb weight when they strike something. Orbs shatter upon blocking heavy attacks or spells.
Level 1: 12 in diameter. 10 lb weight.
Level 2: 15 in. 15 lbs.
Level 3: 18 in. 20 lbs.
Etc. (max diameter is 24 inches)
The maximum amount of orbs allowed on the field at any given time is equal to Michelle’s energy. If more are created, the last orb is lost.
Recall all MT orbs back to Michelle’s hand and combines them and their Levels together. This ability is free.
Locks an MT orb in place, making it immovable by any entity. All the momentum the orb had is lost. This same ability can unlock an orb, allowing for it to be moved again. This ability is free.
Michelle spends any number of Levels on any MT orb to instantaneously discharge a moderate volume of highly kinetic energy in the form of electricity towards the nearest target within 10 feet. The strength of the attack is equivalent to the number of Levels consumed, but this ability will always temporarily lock the target in place for 1 second. The affected target may still attack and defend, but simply cannot move or teleport from their current position. Level 0 orbs that use this ability will be consumed and will count as 1 Level.
Using her hand, Michelle can physically crush or compress an MT orb to transfer any number of Levels from it to any other orb. A Level 0 orb will still be able transfer 1 Level, but the orb will be consumed. This ability is free.
Michelle can either suck in herself or the nearest object within 5 feet into an orb, teleporting her or the object to another orb. Full teleportation of Michelle’s body spends 1 Level from the used orb. This ability costs 1 energy.
Michelle spends 3, 5, or 7 Levels on any MT orb to cause a time dilation effect in a 5 feet radius around the orb, slowing down the speeds of all entities in range except for Michelle by 25%, 50%, or 75% depending on the Levels consumed. Has a duration of 1 post, and consumes the orb after the effect ends.
Sweet Trip’s left arm and hand is equipped by Michelle in the form of an exceptionally thick shield-like bracer and two-handed weapon handle on her own left arm. In between the layers of the bracer is a special unalterable and inaccessible MT orb, the MTC, that holds the combined Levels of all MT orbs on the field. The only function that the MTC has is to allow Michelle to use the weapon handle to draw out the energy of the MTC (aka all orbs on the field) to create a lightning hot magic melee weapon that has a duration of 3 posts. Level 0 orbs consumed count as 1 Level.
No Levels consumed: 1 foot length.
1 Level consumed: 2 foot length.
2 Levels: 3 feet.
The MTC also regenerates 1 energy every post.
A time traveler from the not so distant future, looking to stop a potential calamity.