Name: Mabelle Lamori
Appearance: Human Form: Sun-kissed skin, vibrant purple hair, blue eyes. Slim and shapely, has beauty marks on either side below her eyes.
Succubus Form: Pale pink and blue skin (splotchy, like vitiligo), purple eyes, vibrant purple hair. Slim and shapely with purple tribal-like tattoos along her legs and arms. Has beauty marks on either side below her eyes.
Apparel: Human Form: Can be seen wearing an electric blue suit top paired with a white frilly top and a few various miniskirts.
Succubus Form: Clad with tessar armor covering her chest, shoulders, waist, and forearms. The rest of her skin is covered in tight black leather with pink, blue, and purple embellishments.
Hometown: New York
Mabelle also possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them. Mabelle possesses two forms that she can activate in and out of combat. Her first form is the humanized one that is used to blend into various settings, and the second form is her true identity usually seen within combat. She can transform parts of her body as well, as opposed to all of it at once. To use this ability, it costs -1 ENR (per full-body use) and will last the duration of combat or until she transforms back; however a partial transformation does not cost energy. Weaponry includes:
- Prehensile Tail
- Fangs / Sharpened Teeth
- Mana Shield
- Mana Spheres
As a secondary usage for this ability, Mabelle will harness the kinetic energy generated by one attack in particular: mana sphere projection. Setting the ball in motion by spinning it in the air, the movement of her mana ball generates kinetic energy (as does all moving things). With the excess energy being created from her initial attack, Mabelle can harness this to replenish her own energy and mana levels. In order to do this, she loses -1 DEF for the absorption to take place and a cool down of 3 posts for this secondary use.
>Spider Queen’s Chosen
While this is active, Mabelle is also granted extension powers of Lolth - one of which being her own venom: Veternum's Bloom. The effects of the poison start off rather minute - dizziness, light nausea, but after 1 post of being infected with the poison, the victim becomes drowsy and will lose feeling in their limbs. Starting with their arms in the first post, moving to their legs in the second, and eventually leading to full on paralysis that leads to sleep on the battlefield after three posts. Long-term effects of this poison include narcolepsy and numbness in the limbs if gone untreated with an antidote.
The toxin is created by the mulling of two flowers known as Flos Sinistram and Ius Flore, which can be found growing along the mountain ranges in Whitecrown, Brighthold. These flowers grow on opposite sides of the mountain range, one being located in the eastern area (Flos Sinistram) and the other located on the western side (Ius Flore). Blooming only in the earliest hours of the morning, and in the wintertime, their petals are rather elusive. Mulling these flowers with succubus blood produces the effects when used in creatures.
Forming an antidote requires much of the same procedure: collecting the petals when in bloom, but mulling them with incubus blood instead - reversing the effects of the initial toxin.
While this is active, Mabelle is granted extended powers of Eilistraee - one of such powers include musical manipulation. Dawnbreaker is passively hollow in the middle with small holes around the hilt, allowing for it to be played like a flute. While playing the flute part of her weapon, certain songs invoke certain abilities related to music and sound.
O môr henion i dhû:
Ely siriar, êl síla.
Ai! Aníron, undómiel.
Tiriel arad 'ala mor
Minnon i dhu sad oltha
Aniron invokes musical notes and lines of musical staff to take on a ghostly corporeal form - allowing for her to use such ability for defensive measures or even attack. The lines of staff can be used to walk among the clouds, shield her body form an attack, or whip at opponents.
Upon taking up Duskbringer, Mabelle gains the ability to slip into a shadow-like form undetected for a total of 1 post per combat encounter. After the post has passed, Mabelle can reappear in another location via traveling through the shadows.
Upon a connected parry to an enemy or opponent, Duskbringer will begin to vibrate at such a frequency that causes the enemy weaponry to shatter like glass. The vibrations are at such a high level that it doesn’t impact Mabelle’s usage of the weapon, nor is it visible to the eye.
As a passive trait of the sword, a deep maroon emits from within the sword, making the blade appear like glass, but as durable as tessar.
Upon taking up Dawnbreaker, Mabelle (at will) and the sword burst into brilliant white light with a 10-foot radius. Those within this radius can become blinded for a period of 1 post - the white light also lasts 2 posts (or if willed to end prior) - one charge per use.
Upon a connected parry to an enemy or opponent, Dawnbreaker will unleash a soundwave with a 10-foot radius that could potentially knock back the opponent based on modifiers, stats, or the inability to avoid the attack. The soundwave is silent to the human ear save for the sound of a resounding bell. (Up to 4 charges)
As a passive trait of the sword, a silver glow emits from within the sword, making the blade appear like glass, but as durable as tessar.
Grateful Spirits :
Entities include: Undercity Necrolisk, Kapra, Hollow Beasts, Displacer Beasts, Thanxolotls