COMPANION

AP: 30

Crowns: 0

Guild: 

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Strength:  10

Speed:  10

Defense:  5

Energy:  5

Information

Name:  Junji

Age:  23

Species:  Milin

Height:  2’4

Appearance:  Junji is a Milin, meaning that their body is made entirely of clay and their head is taken up by a ceramic head. This usually follows the themes of being white with some sort of horns, and two large holes that behave like eyes. Junji, however, shows preference for headpieces with larger horns, but usually only wears ones with smaller horns- their preferred and presumably ‘native’ head piece has two large, backwards facing and serrated horns.

Apparel:  They wear a large, circular shaped straw hat with holes for their horns, a thick coat, and most peculiarly, an absolutely massive backpack easily five times their size - roughly the size of a small car, that they seem to carry with little to no issue.

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Character Skills

Racial Ability: Denied Death 

Being made of clay, Junji is entirely incapable of bleeding out or dying of organ injuries. Lethal blows can only be dealt to the head. Even then, Junji has upwards of thirty seconds to inhabit a new headpiece.

Racial Ability: Effigy 

By cramming the decapitated head of an opponent into a piece of pottery, they can get a headpiece with an ability centering around the character, and +2 from their highest stat. This can be done to NPC animals, where Junji will gain an ability based on the creature's physiology.

Ability: Guardpiercer 

Charge up a stab, and thrust forwards violently. Pierce block, and do massive damage. +2 STR during attack. Costs 1 energy.

Effigy; Hoarder 

Junji’s default head piece allows them to see anything of mediocre value through any surface up to 50 feet away, including corpses.

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Special Items

Weapon: Great Nail 

Large, sharpened steel nail with rope wrapped around the base to make it a crude sword. Very sharp, surprisingly lethal, and 4 feet long.

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Backstory
Junji is an incredibly average Milin. They’re quiet, anti social, and extremely violent towards other Milin. Milin are built entirely on a culture of mutually assured destruction in an attempt to reach the status of the first of their kind, stealing eachother’s head pieces and therefore killing the other.