An utterly incomprehensible power that cannot be defined in words alone. When activated, an aura of madness surrounds Infaldesh, twisting and contorting the world around him. By channeling that madness Infaldesh can command his domain to attack and defend himself, with total control over the domains physical presence. Objects within his domain that he can see or touch, such as the ground beneath him or even air and fire, can bend to his will. He can command objects within his domain to stretch and contort, as well as change its properties, ranging from making soft things hard, or igniting and exploding them. His domain stretches out to a total of 10 feet, with the effect being stronger closer to the middle, and slowly losing signal the farther away from him. Objects that leave his domain retain any physical properties he shifted, until it is either dispersed or destroyed, in which case it will return to its original state. When the ability is dormant, it has a range of 1 foot and effects cannot be taken outside of the radius.
Infaldesh's Past, Present, and Future are superimposed, overlapped so that he exists in all three timelines, giving him strange and unique characteristics such as being unaffected by time related effects, including aging itself. Despite existing at the same time, the three timelines are considered to be 3 separate beings. Abilities that target him must target all three versions to affect him. Since all three versions take up the same space, attacks and other similar effects still work, but he counts as 3 seperate people when targeted by buffs or debuffs from others. This unique state also allows him to look into the past or future from an outside 3d perspective, allowing him to see in a 30 foot radius all around him 5 seconds into the past and 5 seconds into the future. Because of the short time window he can dodge attacks but can still be hit by faster attacks, as the clairvoyance is random and unreliable.
Because of his unique timeline, Infaldesh can occupy any space of the past, present, or future. He can hop between the three timelines, changing where his physical body is depending on where his timeline body would be, depending on where he "jumps" to. For 2 energy he can "hop" through time and occupy either where his "past" or "future" self would be. The spot he jumps to becomes his "present" and refreshes the location of the other two timelines, with a slight timelag, meaning he can still jump to his "present", which would be a couple seconds before his jump that doesn't consume energy( if he jumps 10 feet away to the future, then jumps back to the present, he would end up 5 feet away from his previous "present" location instead of 10). Before jumping, a strange temporal rift can be spotted in the destination of the jump, giving away where he will appear next
The madness around him becomes infectious, pulling the world into his domain and breaking it to pieces. Over the course of 8 posts, Infaldesh's aura of madness will steadily increase. It remains dormant at its base range for the first 3 posts. afterwards extending out 2 feet every post. When it reaches its max distance, the size of his domain doubles and mutates into Creedo Vansus. Within his new domain, Infaldesh's reality altering technique is enhanced, allowing him to warp time and space within his domain, in addition to manipulating matter. He can warp space and time to connect parts of his domain to others. Projectiles and creatures walking through bis domain will end up in another place in his domain entirely, and time expands and dilates. Activating Creedo Vansus lasts for 5 posts before sending Infaldesh into a tired state, instantly depleting half his energy that slowly regains over time (1 energy per post) and has a cooldown of 3 posts. after the cooldown, the slow build towards Creedo Vansus begins again at dormant range.
Infaldesh can touch the hearts of everyone within his domain, changing their abilities. Deploria activates when Creedo Vansus reaches max length, then lasts for 3 posts after. When Infaldesh casts Deploria, everyone within his domain, including himself and allies are tainted with the madness. The last used ability(if none was used, the first ability of a character) is modified in the following ways, lasting until a person leaves the area of the domain and resuming when re-entered. The selected ability's cooldown is changed to 0, and it is casted 3 times in a row, consuming energy and resources for every time its activated. Abilities that have 0 cost become 2, and follows the same rules as above. Abilities that activate over time or persist instead last for 1 post and every next use of the ability acts as an extended duration. Deploria does not have an energy cost, and can be used again the next time ???% reaches max length.
Hellena activates the moment Creedo Vansus is about to expire, creating and firing projectiles in all directions, guaranteeing a wide area of effect hit on anyone within 40 feet of him. The blades are shaped by whatever abundant material is around him and fires in a tight spread, slowly thinning out the farther from Infaldesh it gets. Immediately after using Hellena, Infaldesh's domain goes dormant and restarts the chain, doubling his half max energy loss to full max energy loss. Hellena cannot be used twice in a row, and can only be used after 3 or more posts have passed with Creedo Vansus active.
An ability wrought from total chaos. When the ability is used, creatures within sight of the ability will perceive it as if Infaldesh had used one of their abilities, referring to their most closely guarded ability, or the one used the least. However it is just an illusion and creatures with resistance to mind affecting abilities can see it for what it really is. The simply transports Infaldesh's zone to another area within eyesight, allowing for an instant attack then reattaching to infaldesh. "The" can shoot out Infaldesh's domain, causing it to take up a 5 foot sphere in any place he can see, letting him remotely activate his ability to control matter. "The" has an audible and visual cue when it is activated, first it sounds off three chimes of bells then disappears in a muddy green flash. It relies on the illusion to erase its cues to attack. If a creature manages to figure out both the visual and audio cue, then Infaldesh cannot use this technique for the rest of the battle. The illusion does not have a base radius but is instead affected by object permanence. Put simply, it affects everyone Infaldesh is aware of. "The" does not have an energy cost, but it momentarily leaves Infaldesh unable to defend himself and has a cooldown of 1 post. Discovering what the ability is does not stop it, but finding the cues does.
Mad Dragon Bone-21st Jingu Bang
A simple iron staff with gold bands along its edges. Inscribed in its side is a mantra that calls it "the mad 21st Jingu Bang. Made of Dragon Bone" and possesses the ability to shrink and expand on command. When used, 21st Jingu takes the appearance of an ordinary staff, weighing several times more and still light in Infaldesh's hands. Upon a verbal command, 21st Jingu can shrink or grow to great lengths, extending out max 100 feet out, 30 feet thick, to as small as a needle that can be tucked behind the ear and anywhere in between. Despite its varying size and thickness, 21st Jingu is very flexible, letting it build up energy and releasing it when it is used. 21st Jingu is immune to Infaldesh's reality warping abilities, and cannot be used by anyone else due to its weight, but sufficient force can break it. Infaldesh still has enough control to issue commands to any broken part of the staff, and cannot command it to change shape unless it is said verbally.
A spirit of kindred chaos and madness. There and gone with a flash. Those that see him never forget but always remember him as nothing more than a fever dream. He indulges in forbidden pleasures, and is always a romanticist, looking for the next journey. He is an enigma but human. From the day he was born to the day he died. But then lived again anyways.