Name: Helimun Valezeros
Age: Appears to be 25, though is much older
Appearance: Helumin is normally seen to be thin, having very little muscle mass due to the inner spirit being reverted into his stand. However, despite being thin, he is still seen to have muscles, and what he loses in strengths is made up in agility. Helumin is also seen to have bright fiery red eyes that stands out like a major wildfire, and rich long white hair that is silky, thick and luscious.
Apparel: Clothing may vary based on what is available, however the most common clothing is formal attire, being an iron-pressed button up shirt, a sharp dress coat, neat dress pants, and slip on smart shoes. Colors may also avry for the clothing.
Hometown: Unknown, the Ancient Realm
Flames of Aeternum
Body Control: Because this ability is pure flame, Helumin can manipulate parts of his body to become flame, allowing him to avoid any bullet wounds, cuts and or poisonous attacks that require the weapon to be inserted into his body. In a more offensive manner, the flames can be tamed and manipulated into fiery traps that can firmly grasp an opponent and do burning damage (if the enemy is not immune to fire/burning damage) Heat Control: If Helumins body is entrapped in ice, metal, or by specific individuals holding him down, Helumin can increase his body heat to over 1500 degrees fahrenheit, resulting in the ability to melt away any prisons and burn anyone who dares lay a hand on him with severe burns, and even melting their skin and flesh off.
Flame Consumption: Being near any source of flame will not only be rendered useless for Helumin, but he will actually gain +1 DEF per post for every post he is engulfed in flames/ near a heavy source of flame. In the more offensive manner, Helumin can pick fire up and either move it to another location with ease, or even make particular items have flames, like bullets or arrows, to add fiery damage on top of any other weaponry.
In order to keep this ability activated, Helumin must sacrifice 1 DEF per 4 posts, and will end only when his DEF runs out.
Ashes of Aeternum
Heavy Burdens: If there is any ash amongst an individual(s) Helimun can make the ash much more dense to slow the enemy down, resulting in -2 SPD, and making it much more heavier to deal with. Helimun can even insert ash into an individual’s body, and after doing so, can make the ash dense and harden, making the lungs and every portion of the body able to inhale and process oxygen become nearly impossible to complete.
Healing Wounds: Helimun can absorb ash to regain 2 DEF every 2 posts, making the use of ash to be detrimental in order to keep up with this costly ability
Similar to the Flames of Aeternum, but more costly, in order to keep this ability activated, Helimun must sacrifice 2 DEF every 3 posts, and will deactivate once the DEF runs out
The Call of Quoninn (Passive)
Heart of the Aeterni
With the loss of The Order after months of its reformation, Helimun simply became a wanderer to the country, keeping the insignia of what was once an organization of justice on the grip of his pistol, Maribel. His job, which was once a member of the guild, simply became a bodyguard and a hired gun, who escorted people for a specific fee. This lifestyle ensued, and because of it, the bond between Helimun and Quoninn became distant.
With the destruction of Tiberia as a whole, Helimun found himself awake in the plains of an empty realm, and so he wandered for an extensive period of time, lost, dazed and confused on what happened to the world before. He was lonesome, but the last person left was his other half, Quoninn, who he began to speak as he wandered in efforts to rebuild the connection once lost. The wandering ensued for a period of time, and after the discovery of the first opponent, who decimated him in combat, and left him in an a comatose like state, Helimun and Quoninn began to focus on their new goal: the eradication of their close friends returning from a place long long ago.