Name: Helen DuPont
Appearance: Thick and long straight brown hair hangs at her waist like a silky curtain, has grey eyes, fair skin, and is mildly toned. She carries her expressions in a particular manner due to her relatively unique brow musculature. Her appearance, ethnicity-wise, seems to be half oriental and half western.
Apparel: A dark blue long-sleeved shirt horizontally attacked by black-silhouetted burgundy stripes, with half of a yellow sun and its rays hanging just above the line of her chest pocket. Dark blue leggings are accompanied by similarly colored knee mufflers striped with burgundy, and on her feet are dark blue socks and tennis shoes, the latter patterned with burgundy lines. A grey sweater is tied around her waist, with the back of the sweater hanging off of her rear and sides like a skirt. On the back of the grey sweater is a large boxed image containing half of a yellow rayed sun peeking out in a solid burgundy sky, just above a solid dark blue sea, where orcas float towards one direction.
Take Your Time (Passive)
-Instead of burning energy for any of her abilities, she exchanges it for her ability. Releasing an ability will give her back the lost energy. To make up for practically unlimited ability usage, none of her abilities are relatively useful on their own, especially when compared to others, and she completely lacks any practical form of direct offense and defense in her kit.
For Your Consideration (Passive)
Physical Conditioning (Passive)
Stick it to the Man
-The stickers are invisible until activated.
-Helen and Everlong both count as one giant sticker.
-Creation of the sticker exchanges 1 energy, activating it to pull at things exchanges 1 energy.
-Multiple stickers can be active at once. Helen is able to feel their locations.
-Additional stickers on one target will increase the strength of the pull by +1. Weight will have a minor influence on the speed of this ability, and typically, she will be unable to forcefully move what she herself cannot physically push around.
-Allows Helen to and experience the past of a very large area around her with her own senses except touch if she chooses to, at any time. She cannot be harmed by the past, and she cannot affect it.
-Allows Everlong to pull time, causing the past to overlap with the present. This makes it so that everyone in the area will be able to see the past of the local area in live action, like a record tape being played. Each additional sense (hearing, smell, etc) added to the overlapping of time will cost an additional 1 energy to exchange. The past can be rewinded, paused, replayed, skipped, just like a record tape. Ghosts of the past cannot be touched, and any attempts to touch them will fail.
-Allows Helen/Everlong the ability to resist/influence any time abilities at the cost equivalent to that ability (up to a maximum of 5 energy). After 3 posts (including the ability activation), she regains her energy back.
Example: Someone wants to go back in time. Helen can hitchhike a ride on that person's time rewind.