COMPANION

AP: 30

Crowns: 0

Guild: 

black bg.png

Strength:  4

Speed:  14

Defense:  6

Energy:  -6

Information

Name:  Guinevere Bonchasis de Kaminane

Age:  Late-twenties

Species:  Human

Height:  Short

Appearance:  Although she can come across as a little unhinged, Guinevere is nothing short of immaculate when it comes to her appearance. Her raven’s hair is often pulled back into a bun with a hairpin that’s probably committed assault. Sharp, unwavering eyes, an expert dash of makeup, and a falcon’s nose complete the impression of a woman of intense focus and attention to detail. The wind whistles in her wake.

Apparel:  Guinevere’s a fan of a high-collared riding vest, balloon sleeves and pantaloons, and high boots, with an eye to decorum that her personality often doesn’t match.

Hometown:  Estate near Haven, Windhill

Character Skills

Tessarite Soul 

Guinevere is to magic what tessar is to cryptite. She isn’t just devoid of magical potential, her body is a natural insulator against it. Where other runic engineers would be loath to handle unstable cryptite without a long pair of tessarite tongs, Guinevere is fearless.

Resistance Capacity:
Guinevere’s Energy is negative. Magic that targets her must first exceed her resistance capacity before it can take effect.

-Example:
Bob uses Greater Telekinesis (2 ENG) to try and throw Guinevere into a wall. Guinevere’s body resists the magic targeting her (-6 ENG -> -4 ENG), and Bob’s spell fails. Bob then teams up with Clyde to hit her with two spells. Clyde’s spell of 4 ENG hits her and is resisted, but it leaves Guinevere’s Energy at 0. Bob’s spell hits her, but Guinevere’s resistance capacity has been reached, so the spell successfully throws Guinevere out of a window.

This only applies to magic that specifically targets her. For example, telekinesis acting on her must exceed her resistance capacity to take effect, but a magic-propelled bullet is still a bullet. Expulsion:
Guinevere’s resistance capacity regenerates at a rate of -1 ENG per post as her body expunges the arcane power as if it were poison.

Dead is Dead:
As she has no arcane nature, Guinevere cannot enter the Intangible Instance.

Runic Prodigy 

Thanks to natural talent, rigorous study, and practice, Guinevere has a near-instinctual understanding of modern magical writing/equations. Though she cannot enchant objects herself, Guinevere has a deep knowledge of the properties of cryptite and how different materials react to magical energies. She understands how to utilize cryptite as a source of magical potential and uses magicians as if they were smiths forging parts and materials.

Skill 3:

Skill Details:

Skill 4:

Skill Details:

Skill 5:

Skill Details:

Skill 6:

Skill Details:

Skill 7:

Skill Details:

Skill 8:

Skill Details:

Skill 9:

Skill Details:

Skill 10:

Skill Details:

Skill 11:

Skill Details:

Skill 12:

Skill Details:

Skill 13:

Skill Details:

Skill 14:

Skill Details:

Skill 15:

Skill Details:

Skill 16:

Skill Details:

Skill 17:

Skill Details:

Skill 18:

Skill Details:

Skill 19:

Skill Details:

Skill 20:

Skill Details:

Special Items

Runic Engineer’s toolkit 

A toolkit with all the necessary equipment to repair and modify runes and adjust mechanical devices.

Brace-Assisted Non-Newtonian Shield Unit (BANSU) Suit 

This protective suit comes in two parts: Metal braces that support joints against impact stress, and the system of short-range cryptite shield generators attached to them. The kinetic energy of high velocity impacts is efficiently redistributed by the shield to prevent penetration.

The Bansu Suit is rated to 2-post defence against small arms fire or impacts of equivalent force, or 1-post defence against explosions, plus cushioning for a fall before the suit must recharge out of combat. The rule of common sense applies; Projectiles can still knock her off her feet and direct hits with heavy ordnance will still obliterate her. It is useless against magic that does not rely on kinetic force.

In Melee, any powerful attack will be repulsed, but the shield can be evaded by slicing at speeds slower than it can detect. A skilled opponent could therefore still target vulnerable points, such as arteries and tendons, or wear Guinevere down with small wounds.

Compression-Capable Aircraft Prototype (C-CAP) Mark II.B 

Nicknamed ‘Squid-Face’ by its creator, C-CAP is a small experimental vehicle that relies on a unique form of propulsion to fly. The nose of the aircraft, which houses the core, consists of four curved arms between which a transparent cryptite crystal is suspended. The cockpit comprises the back half of the main body, giving it the appearance of a squid flying backwards. A pair of extendable, variable wings flank the main body. The whole craft is the matte silver of steel and tessar alloys. Conventional levitation apparatus gets it into the air; Attempting to prime the cryptite core while on the ground causes significant damage to the environs and has a 50/50 chance of crippling the aircraft.

Zero-G Maneuvering:
C-C Aircraft can change velocity at accelerations that would usually kill its pilot or destroy the plane. Guinevere likes to boast that using a spatial compression chamber, it’s theoretically possible to ‘have a tea party while the plane turns on a Crown at the speed of sound’. The Mark II.B is not capable of this, but the comment does illustrate its potential.

Critical Compression:
Squid-Face can teleport to any magically unprotected location in Solace, provided that the distance can be calculated or a Grade A-B Telestone can be used as an anchor. It takes 2 turns to achieve Critical Compression, teleporting on the third. The Mark II.B is almost never on target and the cryptite core misaligns when it jumps, taking a day to repair.

The de Kaminane Rapier 

This family heirloom is a relic from days when duelling with blades was more commonplace. Apparently the weapon has some kind of old enchantment hidden within the banding and mottling of the blade, but Guinevere is unable to access it due to her magical inability. It is an ancient and out of date weapon, but the point is still sharp enough to gut someone.

Item 5:

Item Details:

Item 6:

Item Details:

Item 7:

Item Details:

Item 8:

Item Details:

Item 9:

Item Details:

Item 10:

Item Details:

Item 11:

Item Details:

Item 12:

Item Details:

Item 13:

Item Details:

Item 14:

Item Details:

Item 15:

Item Details:

Item 16:

Item Details:

Item 17:

Item Details:

Item 18:

Item Details:

Item 19:

Item Details:

Item 20:

Item Details:

Backstory
I am Guinevere Bonchasis de Kaminane, eldest child of the Bonchasis branch of the Kaminanes.
That entitles me to the Rapier and bollocks to the fact that I can’t use it. It’s the principle. All me cousins can walk into Lake Sidna, for all I care.