COMPANION

AP: 30

Crowns: 0

Guild: 

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Strength:  5

Speed:  5

Defense:  5

Energy:  15

Information

Name:  Ghost

Age:  ??? (appears to be early 20s)

Species:  Ghost/undead/spirit

Height:  5"9'

Appearance:  Height: 5"9'
Species: Ghost/Spirit/Undead
Gender: Male
Hair: Black
Eye Color: Grey
Build: Lean and athletic

Apparel:  Appeal 1: The black coat is a full-length black coat with a hood and a waist-high slit going up the back (similar to a duster). It has a large silver zipper that fastens at the top and zips down to seal the coat. It has silver drawstrings for the hood decorated with a large silver bead hanging from the end and a silver chain ornament adorned with four large cylindrical silver beads that fastens to a loop on either side of the collarbone region. Along with a pair of black gloves and boots

Ranger outfit: An attire made up of a long sleeved green linen shirt. With a leather vest over the shirt, and Tunic covering the shirt and vest. Short trousers fastened just below the knee. His left hand wearing a leather cuff. A pair of knee-high lightweight, soft-soled, brown leather boots.
A ranger's cloak: It is made of tightly woven wool and mottled green and grey with some brown. It also has a heavy, deep cowl, with a pull up mask of similar color scheme.(colors will be adjusted for season, and environment. )
(https://static.wikia.nocookie.net/rangersapprentice/images/1/1c/Will_Treaty_7.jpg/revision/latest?cb=20120625121753 )
Modern attire: A pair of properly tailored black pants and buttoned up white t-shirt. The sleeves rolled with a pair of white gloves. (these gloves are the same gloves as equipment, just taking a different form)

Hometown:  ???

Character Skills

Spirit Physiology: 

Ghost eyes: It allows him to see other ghost, and supernatural beings that maybe invisible to the average person along with enhanced perception.
Ghost Body: his body is made up of ectoplasm giving him the power to shape shift or turn invisible. Cosmetic changes such as color or height require no energy. Changing to other animals Requires energy of -5 ENE.
Ghost Mind: The years of limbo has fortified his mind from mental assaults' giving him an edge over such assaults.
Ghost Soul: Gives him the active ability to "possess" things. And pseudo-immortality (cannot die to old age or non-magical means) Possession: Allows him to possess living things at the cost of energy. It can range from -1 ENE to all but one below his max ENE depending on how mentally strong the one being "possessed" is. Those that are strong can reverse possession to caging him in the possessed one. (a battle of the energy in this situation)

Ectoplasm manipulation: 

The user can create, shape manipulate and transmute extra-planar energy called ectoplasm, which comes from the roots ektos meaning “outside” and plasma meaning “something formed or molded”, as such it can be understood as a variable-state form of matter-energy coming from planes beyond the physical. Its form can range from raw seething energy, a misty vapor, a viscous gelatin, a bundle of fine threads, a living membrane or a fine, fabric-like tissue, able to mimic the properties of physical assets, elements, bodies and environments, the ectoplasm itself can also be solidified and used for material purposes.

Some mediums secrete or emit ectoplasm in order to facilitate communication with ghosts. Used in:
Passive Demeanor:
-Creation: basic elements, assets, vessels; coating spiritual entities (such as himself) in ectoplasm may assist them in interacting with the physical plane and weapons. (+1 ENE replenished every 2 turns).
-Teleportation: With the map (item) and the use of energy,
depending on the range of teleportation can vary between(-1 ENE up to -5 ENE) he can teleport to certain places on the map, when no inhibitions are present.
Without the Map. Range is significantly reduced and cost (-10 energy) (Cooldown of 5 turns)

Offensive Demeanor: 

Ectoplasmic Attacks or even more complex elements, assets and weapons. (depending on the complexity -1 ENE to -3 ENE)
Ectofortitude: Such fortifications to the body can use between (-1 ENE up to ⅓ of his max ENE) to increase a stat by +1 up to ⅓ max ENE in equal exchange. Duration last for 4 turns, and is limited to 1 stat at a time currently.

Combat Attire 

Black leather trench coat; designed to protect his body (+1 DEF when Equipped) from upcoming attacks, carved with invisible runes on the back of the coat that might occasionally emit a glow and reveal them; the purpose of the runes is strictly to help Ghost keep the ectoplasm contained and prevent from dispersing for a better interaction with the physical plane and intangible instance, and remain in a physical vessel.
Matching pair of black leather gloves with drawn runes in the palms; aiding Ghost to speed up the Ectoplasm Creation (See Ectoplasm Manipulation for more information) when equipped, it can help reduce the time (turns) and energy spent on creating more complex assets. When not worn Ectoplasm Creation can take up to double energy and time to create certain assets.

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Special Items

Hunting Equipment  

Archers Bow: A 7 pound black mahogany long bow with shape shifting properties in which the material can be changed for durability (See Ectoplasm Manipulation for more information), The longbow has engraved runes across the whole length that irradiate neon green color every now and then. The bow can expending energy (-1 ENE up to -5 ENE) enables a wider and stronger spread of that element when the shot is fired, able to reach further or more challenging shots accurate.

Phantom Quiver: 

A black leather quiver weighting around two pounds with powerful enchanted runes carved on the mouth of the quiver, said Runes help the quiver act as a pocket dimension that is able to hold a surplus of infinite trick arrows ready at his disposal.
Trick Arrows: Enhanced with magical runes, for more durability and resistance against thicker and tougher targets.
-Multishot Arrow: When released, the arrow will burst into multiple flying arrow shard tips, for more damage purpose; Can be used offensively and defensively like flares to halt upcoming projectiles.
-Element Arrows: When shot the arrow takes on the property of one of the base type. (stated before hand) Lightning, water, fire, earth (wooden/regular ones) , air, or ice.
-Ecto Arrows: (See Ectoplasm Manipulation for more info) Ghost is able to draw Ectoplasm and shape it as an arrow from thin air

Book of Memories: 

A mysterious Yellow book that holds the abilities to tap into memories of past lives or memories locked away. Little is know in regards to how or what it does, but it seems to have a mind of it's own. Even if one has a key it does not mean that it will do as one expects. Though sometimes the knowledge comes at a price. Recovered from Limbo's library.
With it a purple key that "unlocks" the book.
https://drive.google.com/file/d/1_6QLrw0Jfq4KifrTTeB9OENS8uEYW1bE/view?usp=sharing

Map (Dimensional Map): 

Is a smooth spherical holographic projector. Can only be activated with the proper sequence. When activated the sphere displays around the user in a holographic demeanor with a green outline. The display shows of other worlds and dimensions on the initial activation, unless opened to a more local area of the person. The sphere has a the ability to track people, items, and certain locations. The more familiar the owner is with the person, item, or location the more refined the tracking is. Other wise it displays a general direction of the thing. The display is intractable in a touch screen fashion. The display is the general green while the "target" is in a red, or other designated color. The sphere contains a spherical blue gem with black swirls carved on top of the globe.

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Backstory
A man who died long ago in a dimension, that seems long forgotten, who fought through one limbo to return to the material plane. All he knows from his past life is his looks and his skills as a ranger. From there he was both observer and mercenary with a interesting band of misfits known as the crimson brigade. He left that word/dimension/ plane (which ever word you wish to call it) in search of someone in this strange new world.