COMPANION

AP: 32

Crowns: 4054

Guild: 

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Strength:  12

Speed:  10

Defense:  10

Energy:  0

Information

Name:  Damon

Age:  Unknown but appears to be in his late 40s

Species:  Mutant

Height:  7'1

Appearance:  Damon appears tall and sports a large muscular physique however he is real toned rather than being bulky. Pepper grey hair with a five'o clock shadow. Bright baby blue eyes with a mild tan.

Apparel:  Damon is always seen wearing his gloves and a minigun strapped along his back and a large demonic looking axe.

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Character Skills

Mutant Healing Factor (Passive) 

Damon heals at an accelerated rate, far faster than a normal human. He can heal from virtually any damage despite the legality of injuries both internal and external and as well any brain damage. The rate at which he heals depends on the severity and if taken too much damage his healing factor can short out for a temporary time. While Damon can heal at a fast rate he cannot regenerate lost limbs nor can he including decapitation.

Super Might (Passive) 

Damon boasts a high level of strength. This strength is equally distributed throughout his entire body. His hands can squeeze and apply pressure equal to a vice grip. His jaws are compared to that of a crocodile while his legs allow him to jump and leap incredible distances in single bounds without recoil damage from the impact of landing. By channeling his might he can give himself +2 strength, +2 speed or +2 defense but only once at a time. This buff lasts 4 turns with a 3 turn cooldown.

Enhanced Senses (Passive) 

Damon's senses are heightened to inhuman levels. These enhanced senses include sight, smelling, hearing and even touch. He can see far with perfect clarity and can see well at night. Can detect scents and odors up to a mile away. Can hear even the faintest of whispers and can feel the slightest shift in the wind.

One with Nature (Passive) 

Damon has inherited from his late brother the ability to communicate with wild life of all species and even plant life. From insects to large beasts and even marine life Damon can summon nature to aid him in battle or receive and pass along information. While Damon can communicate with and control wild life to a certain degree he cannot manipulate nature nor can he fully control it and can be refused.

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Special Items

Pig Stickers 

Damon is never without his short daggers. Six in total. Each pig sticker has sharp points and serrated teeth along the side of the blade. Each pig sticker is four inches tall but five inches wide allowing for wide and deep lacerations and stabbings.

Diamond Plated Knuckle Gloves 

On each hand Damon wears full on black gloves each with diamonds encrusted into each knuckle. These gloves gives Damon extra punching power and is capable of breaking bones in those with low defenses and can dent light armor.

Black Betty 2.0 

Black Betty is a minigun that uses a battery cell rather than live ammunition. With three main projectile options Damon can chose from a flick of a switch between incineratey, electrical and armor piercing energy blasts. The battery cell continously recharges on it's own while on cooldown. Black Betty is able to spit up to a 1000 rounds a second. After which it goes on cooldown for 4 turns. While on cooldown Black Betty can be used as a heavy duty bashing weapon.

Doom Axe: (lvl 2) 

The Doom Axe is a special and uniquely demonic axe that was forged in Hell and imbued with magical properties. Virtually indestructible by conventional means and constructed of metals that cannot be manipulated. The axe is particularly deadly in the sense it deals burning damage equivalent to 4 energy damage that persists for 3 turns. Against supernatural beings (demons, Angel's, vampires, zombies and spirits/ghosts) the Doom Axe deals double damage.
After being upgraded the Doom Axe ignites itself in Hellfire which can nullify the healing factors of those it strikes for 2 turns. Doom Axe can be recalled at anytime as long as Damon can sense it.

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Backstory
Not much is known about Damon except he's lived an incredibly long time and has forgotten most of his life. The middle child out of three brothers and orphaned as a young boy. Damon has no known family and his brothers are believed to be dead. After awakening and emerging from the earth after a long slumber he finds himself with a new purpose, one born out of a calm mind and no longer finding himself prone to fits of rage due to severe brain trauma from a centuries worth of nonstop fighting.