Species: Mystic (Energy Vampire)
Appearance: Slim and athletic, possessing a regal, calculating bearing. Facial expression remains neutral, possesses a fair complexion with white hair and red eyes
Apparel: Wears a long sleeve white coat that blends and accentuates the black and gold dress beneath. A black and white cravat sits snug around her neck, she wears a simple gold headband to keep her hair out of her face.
Hometown: Chateau Aguille, Facinaturu
Uses any amount of Energy (Up to her max) to cast. Void Soul encompasses an area of 20 meters around Callidora that dispels and nullifies magic. It doesn’t matter the magic type or origin, if caught within Void Soul and unable to surpass the input required to manifest the spell, it will be voided. Void Soul is not a physical barrier, and thus cannot be struck or eaten; magic is simple dispelled. Ex: A character attempts to cast a fireball using 4 ENR while a Void Soul is active that cost 10 ENR. If fired inside of Void Soul, the magic just won’t work. If fired from without, the magic will dissipate when hitting Void Soul’s boundary. Callidora cannot use other magic within Void Soul either, just dispel it. This skill has a duration of 8 posts and a cooldown of 3.
A movement spell that can move Callidora anywhere she has been before or has line of sight with. Outside of combat, the ability costs no energy. In combat, it costs 1 Energy per use. Combat or not, she can’t move living beings with her. This skill has a cooldown of 1 post.
Passive attribute. Mystics do not suffer the consequences of handling exotic magic items or cursed items. No matter what the magic type, enchantment or curse, they will not be harmed. This doesn’t extend to spells, just attributes of magical items.
Callidora can retrieve the energy she needs as food in three different ways: Touching, Biting or ambient. If Callidora can hold someone’s bare skin for long enough, she can consume energy, +1 per post as long as the enemy or person is held. Biting leaves fang marks, but they will just be literal holes in the skin, no blood will come out. This will give +3 energy per post, but is difficult to do against strong enemies. Ambient leeching draws +1 energy every 2 posts.
Callidora’s sword. A rapier with a deep red blade, Asura can extend up to 6 meters without a loss of power or speed. Asura is a magical construct, and as such cannot be broken. Callidora can call the blade into her hand at any time, from any place, as it is soul bound to her. Normal length is 75cm when sheathed.
A whip with similar properties to Asura, though the item can be damaged by a weapon that is able to cut through magical constructs. Harmonium is used more as a tool than a weapon, as it can lift 500kg. The tip is prehensile, allowing Callidora to reach things up to 30 meters in height and bring them to her. Hidden under the fabric of her coat.
Her plain looking headband grants the user a heightened sense of awareness. While Callidora is a decent amount stronger than the average human, the headband grants her an instantaneous speed reaction time, helping her respond to beings and attacks that are many times faster.
A ring with a small red jewel adorning the top. Harmonium’s jewel can be removed and placed somewhere or given to another. When she sees fit or if the other person squeezes the gem, Callidora will appear. She generally gives it to a friend for them to use in a time of need.
“It’s easy to forget what a sin is in the midst of a battlefield.”